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Stefan Cyliax
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OpenSimulationInterface/osi-documentation#43 replace world with global for coordinate system
Signed-off-by: Stefan Cyliax <[email protected]>
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doc/architecture/reference_points_coordinate_systems.adoc

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OSI uses DIN ISO 8855:2013-11 for coordinate systems and transformations between coordinate systems.
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OSI uses three coordinate systems:
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World coordinate system::
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Global coordinate system::
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Coordinate system for all entities that are part of ground truth.
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The world coordinate system is an inertial x/y/z-coordinate system.
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The global coordinate system is an inertial x/y/z-coordinate system.
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The origin is the global reference point that is determined by the environment simulation.
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This reference point may be derived from map data or other considerations.
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World coordinates can be mapped to a geographic coordinate system via `osi3::GroundTruth::proj_string`.
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Global coordinates can be mapped to a geographic coordinate system via `osi3::GroundTruth::proj_string`.
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Sensor coordinate system::
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Coordinate system for all entities that are part of sensor data.

doc/usecases/transforming_coordinate_systems.adoc

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== Vehicle and sensor coordinate systems
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When running simulations, it is frequently necessary to transform coordinates from the world coordinate system for a specific vehicle and its sensors.
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When running simulations, it is frequently necessary to transform coordinates from the global coordinate system for a specific vehicle and its sensors.
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This section provides an overview of the messages and fields involved and their relationship for this task.
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It demonstrates how a world coordinate system, vehicle coordinate system, and sensor coordinate system are related on the basis of a specific (ego) vehicle.
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It demonstrates how a global coordinate system, vehicle coordinate system, and sensor coordinate system are related on the basis of a specific (ego) vehicle.
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//TODO: Should we add one or more sentences about the mathematical operations involved?
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**Corresponding messages**
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``GroundTruth::moving_object::base::position``::
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This field defines the position of the vehicle's reference point in world coordinates.
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This field defines the position of the vehicle's reference point in global coordinates.
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In Open Simulation Interface, an object's position is defined by the coordinates of the center of the object's 3D bounding box.
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``GroundTruth::moving_object::base::orientation``::
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This field defines the orientation of the vehicle's reference point in world coordinates.
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This field defines the orientation of the vehicle's reference point in global coordinates.
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``GroundTruth::moving_object::vehicle_attributes::bbcenter_to_rear``::
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This field specifies the vector pointing from the vehicle's reference point to the middle of the rear axle under neutral load conditions in the vehicle coordinates.
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**Example**
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The following image shows the relationship between the coordinate systems.
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The reference point of the vehicle is given by a vector in the world coordinate system.
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The reference point of the vehicle is given by a vector in the global coordinate system.
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A vector pointing from the reference position of the vehicle to the center of the rear axle then yields the origin of the vehicle coordinate system.
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The mounting positions of the sensors and therefore the origins of the corresponding sensor coordinate systems are given with respect to the vehicle coordinate system.
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osi_object.proto

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//
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// This is an extension to the \c MovingObject with additional attributes,
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// such as type and lights. The origin of the rear (front) axis coordinate
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// system in world coordinates is calculated as:
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// system in global coordinates is calculated as:
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// \c MovingObject::base . \c BaseMoving::position + R * \c
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// MovingObject::VehicleAttributes::bbcenter_to_rear (front) for the host
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// vehicle (R rotates from vehicle to world frame, i.e. inverse orientation

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