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base repository: OpenSimulationInterface/open-simulation-interface
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base: 030c8f91aaa1d4b492de785295f5aeca50c8df62
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head repository: OpenSimulationInterface/open-simulation-interface
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compare: 489ba664f0cd9f4101f59263a9adf60933bcd356
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Showing with 14 additions and 14 deletions.
  1. +14 −14 osi_logicallane.proto
28 changes: 14 additions & 14 deletions osi_logicallane.proto
Original file line number Diff line number Diff line change
@@ -705,61 +705,61 @@ message LogicalLane
enum RoadType{
// Lane of unknown type. Do not use in ground truth.
//
ROADTYPE_UNKNOWN = 0;
ROAD_TYPE_UNKNOWN = 0;

// Any other type of road.
//
ROADTYPE_OTHER = 1;
ROAD_TYPE_OTHER = 1;

// A road designated to accomodate multiple road users,
// such as pedestrian and cyclist.
//
ROADTYPE_LOWSPEED = 2;
ROAD_TYPE_LOWSPEED = 2;

// A road specially built for fast travel over long distances.
//
ROADTYPE_MOTORWAY = 3;
ROAD_TYPE_MOTORWAY = 3;

// A pedestrian exclusive road.
//
ROADTYPE_PEDESTRIAN = 4;
ROAD_TYPE_PEDESTRIAN = 4;

// A country road which is often narrow and unpaved.
//
ROADTYPE_RURAL = 5;
ROAD_TYPE_RURAL = 5;

// A high capacity urban road.
//
ROADTYPE_TOWNARTERIAL = 6;
ROAD_TYPE_TOWNARTERIAL = 6;

// An auxiliary road to direct traffic from the residential areas
// to the arterial roads.
//
ROADTYPE_TOWNCOLLECTOR = 7;
ROAD_TYPE_TOWNCOLLECTOR = 7;

// A motor vehicle exclusive road designed to connect highways with urban areas.
//
ROADTYPE_TOWNEXPRESSWAY = 8;
ROAD_TYPE_TOWNEXPRESSWAY = 8;

// A road intended to serve residential areas.
//
ROADTYPE_TOWNLOCAL = 9;
ROAD_TYPE_TOWNLOCAL = 9;

// A street that is closed to through traffic and is designated for children's play activities.
//
ROADTYPE_TOWNPLAYSTREET = 10;
ROAD_TYPE_TOWNPLAYSTREET = 10;

// A town road which is part of a private property.
//
ROADTYPE_TOWNPRIVATE = 11;
ROAD_TYPE_TOWNPRIVATE = 11;

// A regular town road.
//
ROADTYPE_TOWN = 12;
ROAD_TYPE_TOWN = 12;

// A road that is designated for cyclists.
//
ROADTYPE_BICYCLE = 13;
ROAD_TYPE_BICYCLE = 13;
}

//