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author
pimathbrainiac
committed
frameskips and stuff
1 parent 578bdbf commit 1bafef2

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3 files changed

+35
-13
lines changed

3 files changed

+35
-13
lines changed

Makefile

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ else
1212
LDFLAGS += --debug
1313
endif
1414
CPPOBJS = $(patsubst %.cpp,%.o,$(wildcard *.cpp))
15-
OBJS = $(patsubst %.c,%.o,$(wildcard *.c)) $(patsubst %.S,%.o,$(wildcard *.S)) $(CPPOBJS) n2DLib/n2DLib.o
15+
OBJS = $(patsubst %.c,%.o,$(wildcard *.c)) $(patsubst %.S,%.o,$(wildcard *.S)) $(CPPOBJS) n2Dlib/n2DLib.o
1616
ifneq ($(strip $(CPPOBJS)),)
1717
LDFLAGS += --cpp
1818
endif

VVVVVV.c

Lines changed: 33 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -15,12 +15,15 @@
1515
#define K_4 isKeyPressed(KEY_NSPIRE_4)
1616
#define K_6 isKeyPressed(KEY_NSPIRE_6)
1717

18+
#define frame_skip 2
19+
1820
unsigned short is_in_air = 1;
1921
unsigned short is_in_flip = 0;
2022
Point player_point = {16,16};
21-
signed short gravity = 2;
23+
signed short gravity = 1;
2224
Point checkpoint = {16,16};
2325
Rect src_rect;
26+
unsigned short frame_counter = 0;
2427

2528
void draw_tile(unsigned short *tileset, int tile_num, int x, int y)
2629
{
@@ -132,13 +135,12 @@ int main()
132135
initBuffering();
133136
while (keep_playing)
134137
{
135-
clearBufferB();
136138
prev_x = player_point.x;
137139
prev_y = player_point.y;
138140
if(K_7)
139-
player_point.x -= 2;
141+
player_point.x -= 1;
140142
if(K_9)
141-
player_point.x += 2;
143+
player_point.x += 1;
142144
if(K_8)
143145
if(!is_in_air)
144146
flip_player();
@@ -155,13 +157,33 @@ int main()
155157
player_point.x = prev_x;
156158
if(!can_move_y())
157159
player_point.y = prev_y;
158-
draw_tile_map();
159-
if(gravity == 2)
160-
drawSpritePart(image_VVVVVV, player_point.x, player_point.y, &player_sprite);
161-
if(gravity == -2)
162-
drawSpritePart(image_VVVVVV, player_point.x, player_point.y, &inverted_player_sprite);
163-
updateScreen();
164-
//sleep(10);
160+
if(is_classic)
161+
{
162+
if(frame_counter >= frame_skip)
163+
{
164+
clearBufferB();
165+
draw_tile_map();
166+
if(gravity == 1)
167+
drawSpritePart(image_VVVVVV, player_point.x, player_point.y, &player_sprite);
168+
if(gravity == -1)
169+
drawSpritePart(image_VVVVVV, player_point.x, player_point.y, &inverted_player_sprite);
170+
updateScreen();
171+
frame_counter = 0;
172+
}
173+
else
174+
frame_counter++;
175+
}
176+
else
177+
{
178+
clearBufferB();
179+
draw_tile_map();
180+
if(gravity == 1)
181+
drawSpritePart(image_VVVVVV, player_point.x, player_point.y, &player_sprite);
182+
if(gravity == -1)
183+
drawSpritePart(image_VVVVVV, player_point.x, player_point.y, &inverted_player_sprite);
184+
updateScreen();
185+
frame_counter = 0;
186+
}
165187
}
166188
deinitBuffering();
167189
}

n2DLib

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