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  • results in artefacts, i.e. render output that looks broken
  • reported or triaged as proper bug, i.e. not working as designed, and affecting all platforms
  • reported as bug; triage pending
  • triaged as collection of multiple independent items that should be re-submitted separately
  • miscellaneous housekeeping
  • reported or triaged as compatibility issue, i.e. affecting only some build or runtime environments
  • reported as compatibility issue; triage pending
  • related to end-user documentation
  • triaged as already covered by an earlier GitHub issue report
  • proposal for a new feature, or alleged bug triaged as intentional but warranting improvement
  • presumably requires little detailed knowledge of POV-Ray's internal architecture
  • no action planned, but left open as a source of information for other users
  • triaged as blatant misuse of the GitHub issues feature
  • presumably requires math skills to fix
  • triaged as nuisance, i.e. unintentional but not severe enough to be considered a full-fledged bug
  • triaged as fully intintional behavior
  • specific to BSD-style Unix variants
  • specific to GNU/Linux
  • specific to Mac OS X (or later macOS)
  • specific to Raspbian
  • specific to POV-Ray for Unix
  • specific to POV-Ray for Windows
  • related to parser subsystem (scene file parsing)
  • results in poor performance, e.g. excessive render times or memory consumption
  • still need to decide in which branch to tackle this
  • appears to be outdated
  • request for support
  • action required: discuss possible solutions
  • action required: implement already known solution
  • action required: change internal architecture first