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Station names using richtext icons are displayed with the raw [item=nullius-iron-ingot] etc. text, which makes them quite hard to read if those are heavily used.
I'm guessing this is a limitation of the mod API that doesn't let you directly save sprites to the output directory, but I wonder if it could be worked around somehow by rendering a spritesheet GUI of used icons and then screenshotting that? Or perhaps as a post-process command on the command-line tool that can copy the appropriate icons from the game mod files.
The text was updated successfully, but these errors were encountered:
Overall, that would be doable, though the extraction of the image might indeed not be completely trivial as you point out. Haven't looked at the mod API in a while, there might be some trick there to get things out I imagine.
And the parsing is simple, at least for basic cases.
Station names using richtext icons are displayed with the raw
[item=nullius-iron-ingot]
etc. text, which makes them quite hard to read if those are heavily used.I'm guessing this is a limitation of the mod API that doesn't let you directly save sprites to the output directory, but I wonder if it could be worked around somehow by rendering a spritesheet GUI of used icons and then screenshotting that? Or perhaps as a post-process command on the command-line tool that can copy the appropriate icons from the game mod files.
The text was updated successfully, but these errors were encountered: