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Update default port for Velocity
Default port was changed in PaperMC/Velocity@00ed228
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docs/velocity/admin/getting-started/README.mdx

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@@ -72,7 +72,7 @@ Here's a sample of what you'll see once we've started the proxy:
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[05:41:13 INFO]: Connections will use epoll channels, libdeflate (Linux aarch64) compression, OpenSSL (Linux aarch64) ciphers
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[05:41:13 INFO]: Loading plugins...
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[05:41:13 INFO]: Loaded 0 plugins
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[05:41:13 INFO]: Listening on /[0:0:0:0:0:0:0:0%0]:25577
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[05:41:13 INFO]: Listening on /[0:0:0:0:0:0:0:0%0]:25565
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[05:41:13 INFO]: Done (0.36s)!
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```
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```log
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> end
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[05:42:10 INFO]: Shutting down the proxy...
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[05:42:10 INFO]: Closing endpoint /0.0.0.0:25577
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[05:42:10 INFO]: Closing endpoint /0.0.0.0:25565
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```
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If you used the Windows batch script from earlier, the window will ask you to press a key. You can

docs/velocity/admin/reference/configuration.md

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| Setting Name | Type | Description |
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|------------------------------------|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| `config-version` | String | This is the current config version used by Velocity. You should not alter this setting. |
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| `bind` | Address | This tells the proxy to accept connections on a specific IP. By default, Velocity will listen for connections on all IP addresses on the computer on port 25577. |
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| `bind` | Address | This tells the proxy to accept connections on a specific IP. By default, Velocity will listen for connections on all IP addresses on the computer on port 25565. |
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| `motd` | Chat | This allows you to change the message shown to players when they add your server to their server list. You can use [MiniMessage format](https://docs.advntr.dev/minimessage/format.html). |
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| `show-max-players` | Integer | This allows you to customize the number of "maximum" players in the player's server list. Note that Velocity doesn't have a maximum number of players it supports. |
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| `online-mode` | Boolean | Should we authenticate players with Mojang? By default, this is on. |

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