@@ -108,6 +108,7 @@ chunks:
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ticks-per.autosave in bukkit.yml for this world. A value of -1 will use
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the global ticks-per.autosave in bukkit.yml
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delay-chunk-unloads-by :
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+ vanilla : 0s
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default : 10s
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description : >-
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Delays chunk unloads by the specified time. Formatted as a duration with a
@@ -132,6 +133,7 @@ chunks:
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The timer is increased when chunks are kept loaded because of player
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activity
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max-auto-save-chunks-per-tick :
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+ vanilla : " 200"
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default : " 24"
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description : >-
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The maximum number of chunks the auto-save system will save in a single
@@ -148,6 +150,7 @@ chunks:
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This may have a performance impact
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collisions :
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allow-player-cramming-damage :
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+ vanilla : " true"
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default : " false"
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description : >-
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Allows players to take damage from cramming when colliding with more
@@ -165,6 +168,7 @@ collisions:
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also be counted towards the entity cramming limit so that they can take
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suffocation damage
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max-entity-collisions :
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+ vanilla : " 2147483647"
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default : " 8"
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description : >-
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Instructs the server to stop processing collisions after this value is
@@ -251,6 +255,7 @@ entities:
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default : " false"
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description : " Removes AI from pigmen spawned via nether portals "
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only-merge-items-horizontally :
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+ vanilla : " true"
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default : " false"
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description : >-
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Prevents merging items that are not on the same y level, preventing potential
@@ -261,9 +266,11 @@ entities:
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Makes parrots "sticky" so they do not fall off a player's shoulder when
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they move. Use crouch to shake them off
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phantoms-do-not-spawn-on-creative-players :
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+ vanilla : " false"
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default : " true"
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description : " Disables spawning of phantoms on players in creative mode "
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phantoms-only-attack-insomniacs :
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+ vanilla : " false"
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default : " true"
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description : " Prevents phantoms from attacking players who have slept "
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piglins-guard-chests :
@@ -363,6 +370,7 @@ entities:
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H**; the item id will appear at the bottom of the tooltip that
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appears when you hover over an item
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count-all-mobs-for-spawning :
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+ vanilla : " true"
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default : " false"
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description : >-
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Determines whether spawner mobs and other misc mobs are counted towards
@@ -406,6 +414,7 @@ entities:
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spawn egg
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duplicate-uuid :
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mode :
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+ vanilla : " <leave empty>"
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default : saferegen
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description : >-
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Specifies the method the server uses to resolve entities with
@@ -425,13 +434,15 @@ entities:
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If multiple entities with duplicate UUIDs are within this many blocks,
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saferegen will delete all but 1 of them
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filter-bad-tile-entity-nbt-from-falling-blocks :
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+ vanilla : " false"
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default : " true"
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description : >-
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Instructs the server to remove certain NBT data from falling blocks.
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**Note**: Some adventure maps may require this to be turned off to
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function correctly, but we do not recommend turning it off on a public
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server
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filtered-entity-tag-nbt-paths :
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+ vanilla : " empty array ([])"
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default : " [Pos, Motion, SleepingX, SleepingY, SleepingZ]"
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description : >-
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A list of NBT tags that will be removed from the EntityTag tag on items
@@ -461,6 +472,7 @@ entities:
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despawned. The default value instructs the server to use the same
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default arrow despawn rate from spigot.yml that is used for all arrows
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per-player-mob-spawns :
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+ vanilla : " false"
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default : " true"
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description : >-
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Determines whether the mob limit (in bukkit.yml) is counted per player
@@ -751,6 +763,7 @@ fishing-time-range:
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description : The minimum number of RNG ticks needed to catch a fish
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fixes :
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disable-unloaded-chunk-enderpearl-exploit :
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+ vanilla : " false"
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default : " true"
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description : Prevent enderpearls from storing the thrower when in an unloaded chunk
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falling-block-height-nerf :
@@ -785,6 +798,7 @@ fixes:
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value of disabled will disable this feature
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hopper :
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cooldown-when-full :
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+ vanilla : " false"
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default : " true"
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description : >-
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Instructs the server to apply a short cooldown when the hopper is full,
@@ -842,6 +856,7 @@ lootables:
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unit e.g. 10h or 25m. Supports d, h, m, and s.
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maps :
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item-frame-cursor-limit :
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+ vanilla : " 2147483647"
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default : " 128"
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description : >-
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The number of cursors (markers) allowed per map. A large number of cursors
@@ -944,6 +959,7 @@ scoreboards:
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never on a team. Disabling this may slightly decrease the amount of time
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the server spends calculating entity collisions
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use-vanilla-world-scoreboard-name-coloring :
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+ vanilla : " true"
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default : " false"
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description : >-
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Instructs the server to use the Vanilla scoreboard for player nickname
@@ -993,11 +1009,13 @@ tick-rates:
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for the names. Might change between updates!
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unsupported-settings :
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disable-world-ticking-when-empty :
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+ vanilla : " true"
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default : " false"
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description : >-
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Stops the ticking of the world when there are no players or force loaded chunks present in
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the world.
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fix-invulnerable-end-crystal-exploit :
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+ vanilla : " false"
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default : " true"
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description : >-
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If set to false, the creation of invulnerable end crystals will be
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