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Clarity in Velocity Description (#738)
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src/content/docs/velocity/admin/getting-started/why-velocity.md

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@@ -25,7 +25,7 @@ competition. The recipe to the sauce is simple.
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When a Minecraft client connects to another Minecraft server, the server will send back an ID that
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uniquely identifies a specific player connection. This ID is used in packets that target the player
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that the server may send. But what happens when they're actually connecting a proxy that has the
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that the server may send. But what happens when they're actually connected to a proxy that has the
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ability to change what server the player is connected to?
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Other proxy solutions try to solve this problem by rewriting entity IDs that reference the current

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