@@ -1921,8 +1921,10 @@ if (!strncmp(name, "GL_", 3)) {
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i (GL_FRAMEZOOM_SGIX )
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i (GL_FRAMEZOOM_FACTOR_SGIX )
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i (GL_MAX_FRAMEZOOM_FACTOR_SGIX )
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+ #if defined(GL_FfdMaskSGIX )
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i (GL_TEXTURE_DEFORMATION_BIT_SGIX )
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i (GL_GEOMETRY_DEFORMATION_BIT_SGIX )
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+ #endif
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i (GL_GEOMETRY_DEFORMATION_SGIX )
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i (GL_TEXTURE_DEFORMATION_SGIX )
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i (GL_DEFORMATIONS_MASK_SGIX )
@@ -2068,13 +2070,15 @@ if (!strncmp(name, "GL_", 3)) {
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i (GL_TEXTURE_MATERIAL_PARAMETER_EXT )
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i (GL_ALPHA_MIN_SGIX )
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i (GL_ALPHA_MAX_SGIX )
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+ #if defined(GL_SGIX_impact_pixel_texture )
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i (GL_PIXEL_TEX_GEN_Q_CEILING_SGIX )
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i (GL_PIXEL_TEX_GEN_Q_ROUND_SGIX )
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i (GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX )
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i (GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX )
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i (GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX )
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i (GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX )
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i (GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX )
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+ #endif
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i (GL_BGR_EXT )
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i (GL_BGRA_EXT )
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i (GL_ASYNC_MARKER_SGIX )
@@ -2161,8 +2165,10 @@ if (!strncmp(name, "GL_", 3)) {
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i (GL_OPERAND2_ALPHA_EXT )
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i (GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE )
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i (GL_TRANSFORM_HINT_APPLE )
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+ #if defined(GL_SGIX_fog_scale )
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i (GL_FOG_SCALE_SGIX )
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i (GL_FOG_SCALE_VALUE_SGIX )
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+ #endif
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i (GL_UNPACK_CONSTANT_DATA_SUNX )
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i (GL_TEXTURE_CONSTANT_DATA_SUNX )
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i (GL_GLOBAL_ALPHA_SUN )
@@ -2333,9 +2339,11 @@ if (!strncmp(name, "GL_", 3)) {
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i (GL_PIXEL_SUBSAMPLE_4242_SGIX )
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i (GL_YCRCB_SGIX )
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i (GL_YCRCBA_SGIX )
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+ #if defined(GL_SGI_depth_pass_instrument )
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i (GL_DEPTH_PASS_INSTRUMENT_SGIX )
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i (GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX )
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i (GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX )
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+ #endif
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i (GL_COMPRESSED_RGB_FXT1_3DFX )
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i (GL_COMPRESSED_RGBA_FXT1_3DFX )
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i (GL_MULTISAMPLE_3DFX )
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