Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dragon Quest VIII 50FPS cheat #14

Open
Fire-Cube opened this issue Jan 2, 2025 · 9 comments
Open

Dragon Quest VIII 50FPS cheat #14

Fire-Cube opened this issue Jan 2, 2025 · 9 comments

Comments

@Fire-Cube
Copy link

Dear PeterDelta

I would absolutely love to play Dragon Quest VIII (SLES) at 50fps. It seems like you’ve already started working on implementing this. Since there are still too many issues for it to be playable, I would either like to get your help in implementing it, as I currently have no experience in finding the correct areas to modify, or I would also be willing to pay you to continue working on it.

Would you be okay with that?

Kind regards

@PeterDelta
Copy link
Owner

Thanks mate. I thought it was complete, what issues have you encountered?. If you can share a save state where you found the issue

@Fire-Cube
Copy link
Author

I think much of the animations are at double speed as example the teleport animation. Also animals and people on the map moves much to fast. Between in actions in the figth is almost no pause. And some of the water animations are entirely buggy. I think it moves also to fast. I also found one broken animation in the dark citadelle. (2nd state)
SLES-53974 (945FBF31).04.p2s.dmp
SLES-53974 (945FBF31).03.p2s.dmp

@PeterDelta
Copy link
Owner

Ah yes, I remember that I had to leave the animations like that because modifying them affected another part and I had to choose the lesser evil...
Removes lines 4, 5 and 6 from the patch and the dark citadell issue is fixed, but some elements like the ocean will go fast.

I will review everything to see if I can improve it, this game is one of the complicated...

@Fire-Cube
Copy link
Author

Thank you so much. Please let me know when you find something.

@PeterDelta
Copy link
Owner

PeterDelta commented Jan 9, 2025

Fixed cloud flickering. I've checked other parts of the map and it's fixed. I'm aware that this isn't a perfect patch but I'd say it's playable. If you see any bugs, let me know.
https://github.com/PeterDelta/PCSX2/blob/main/patches/SLES-53974_945FBF31.pnach

@Fire-Cube
Copy link
Author

Thank you very much for your work. Is there really no solution for the animations being too fast?

@PeterDelta
Copy link
Owner

For the animation speed change the value "3F49999A" to "3F19999A", this way they are exact but it generates a bug with Angelo's ability that in Spanish is called "estocada flamigera" (it is the first ability that appears in the menu) and makes the combat freeze because the speed between animations is not synchronized. If you do not use that ability, it changes that value reliably
I had to leave it this way so that at least there would not be any serious error

@Fire-Cube
Copy link
Author

you mean like this? patch=1,EE,3F49999A,extended,3F19999A
there is no difference as i see

@PeterDelta
Copy link
Owner

PeterDelta commented Jan 9, 2025

replace this "patch=1,EE,203FEAEC,extended,3F49999A" with this "patch=1,EE,203FEAEC,extended,3F19999A"
line nº 11

You will only notice it in battles, when going through the world the character animations are correct. If I correct the animals like cows, they generate errors so it is better not to touch them.
It would be necessary to locate the general speed but despite my arduous attempts I have not been able to find it yet...

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants