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[Docs] update & fix
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docs/Fixed-or-Improved-Logics.md

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@@ -316,7 +316,7 @@ ExtraShadow=true ; boolean
316316
- `SmallFireAnims` can be used to set the animation types, defaults to `[AudioVisual] -> SmallFire` (single animation).
317317
- `SmallFireChances` is a list of probabilities for the animations to spawn, up to `SmallFireCount` amount of items are read. Last item listed is used if count exceeds the number of listed probabilities. Defaults to `1.0,0.5` for `Flamer=true`, `1.0` otherwise.
318318
- `SmallFireDistances` is a list of distances in cells for the animations to spawn at from the parent animation's coordinates, up to `SmallFireCount` amount of items are read. Last item listed is used if count exceeds the number of listed probabilities. Defaults to `0.25,0.625` for `Flamer=true`, `0.0` otherwise.
319-
- `LargeFireCount` determines number of large fire animations to spawn by`Flamer=true` animations only.
319+
- `LargeFireCount` determines number of large fire animations to spawn by `Flamer=true` animations only.
320320
- `LargeFireAnims` can be used to set the animation types, defaults to `[AudioVisual] -> LargeFire` (single animation).
321321
- `LargeFireChances` is a list of probabilities for the animations to spawn, up to `LargeFireCount` amount of items are read. Last item listed is used if count exceeds the number of listed probabilities.
322322
- `LargeFireDistances` is a list of distances in cells for the animations to spawn at from the parent animation's coordinates, up to `LargeFireCount` amount of items are read. Last item listed is used if count exceeds the number of listed probabilities.

docs/New-or-Enhanced-Logics.md

Lines changed: 2 additions & 2 deletions
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@@ -1272,7 +1272,7 @@ OpenTopped.ShareTransportTarget=true ; boolean
12721272
- It is now possible to disable the fallback to `(Elite)Secondary` weapon from `(Elite)Primary` weapon if it cannot fire at the chosen target by setting `NoSecondaryWeaponFallback` to true (defaults to false). `NoSecondaryWeaponFallback.AllowAA` controls whether or not fallback because of projectile `AA` setting and target being in air is still allowed. This does not apply to special cases where `(Elite)Secondary` weapon is always chosen, including but not necessarily limited to the following:
12731273
- `OpenTransportWeapon=1` on an unit firing from inside `OpenTopped=true` transport.
12741274
- `NoAmmoWeapon=1` on an unit with `Ammo` value higher than 0 and current ammo count lower or equal to `NoAmmoAmount`.
1275-
- Deployed `IsSimpleDeployer=true` units with`DeployFireWeapon=1` set or omitted.
1275+
- Deployed `IsSimpleDeployer=true` units with `DeployFireWeapon=1` set or omitted.
12761276
- `DrainWeapon=true` weapons against enemy `Drainable=yes` buildings.
12771277
- Units with `IsLocomotor=true` set on `Warhead` of `(Elite)Primary` weapon against buildings.
12781278
- Weapons with `ElectricAssault=true` set on `Warhead` against `Overpowerable=true` buildings belonging to owner or allies.
@@ -1579,7 +1579,7 @@ Convert.ComputerToHuman= ; TechnoType
15791579

15801580
### Extended gattling rate down logic
15811581

1582-
- Now you can customize some effects of RateDown.
1582+
- Now you can customize some effects of `RateDown`.
15831583
- `RateDown.Delay` controls the delay before using `RateDown` to reduce the gattling value.
15841584
- `RateDown.Reset` controls whether to reset the gattling value directly when the techno has no target or changes targets.
15851585
- `RateDown.Cover.Value` replaces the original `RateDown` when techno's ammo is lower than `RateDown.Cover.AmmoBelow`.

docs/locale/zh_CN/LC_MESSAGES/AI-Scripting-and-Mapping.po

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -30,7 +30,7 @@ msgstr "Bug 修复与杂项"
3030

3131
#: ../../AI-Scripting-and-Mapping.md:7
3232
msgid "Script action `Move to cell` now obeys YR cell calculation now. Using `1000 * Y + X` as its cell value. (was `128 * Y + X` as it's a RA1 leftover)"
33-
msgstr "动作脚本 `移动到单元格` 现在遵守 YR 的单元格计算规则。使用 `1000 * Y + X` 获取单元格值。(先前使用遗留自 RA1 的 `128 * Y + X`)"
33+
msgstr "脚本动作 `移动到单元格` 现在遵守 YR 的单元格计算规则。使用 `1000 * Y + X` 获取单元格值。(先前使用遗留自 RA1 的 `128 * Y + X`)"
3434

3535
#: ../../AI-Scripting-and-Mapping.md:8
3636
msgid "The game now can reads waypoints ranges in [0, 2147483647]. (was [0,701])"
@@ -154,7 +154,7 @@ msgstr "在 `RA2MD.INI`:"
154154

155155
#: ../../AI-Scripting-and-Mapping.md:118
156156
msgid "Script Actions"
157-
msgstr "动作脚本"
157+
msgstr "脚本动作"
158158

159159
#: ../../AI-Scripting-and-Mapping.md:120
160160
msgid "`10000-10999` Ingame Actions"
@@ -930,7 +930,7 @@ msgstr "`12000` 无目标情况下等待"
930930

931931
#: ../../AI-Scripting-and-Mapping.md:290
932932
msgid "When executed before a new Attack ScriptType actions like `Generic Target Type Attack` actions and `AITargetTypes Attack` actions the TeamType will remember that must wait 1 second if no target was selected. The second parameter is a positive value that specifies how much retries the Attack will do when no target was found before new Attack ScriptType Action is discarded & the script execution jumps to the next line. The value `0` means infinite retries."
933-
msgstr "当在例如新的 `通用目标类型攻击` 动作和 `AITargetTypes 攻击` 动作脚本执行前小队类型会考虑如果未选择目标则必须等待 1 秒。第二个参数是一个用于指定未找到目标时充实多少次然后才放弃新的攻击脚本动作并跳转到下一行的参数。默认值 `0` 表示无限次重试。"
933+
msgstr "当在例如新的 `通用目标类型攻击` 动作和 `AITargetTypes 攻击` 脚本动作执行前小队类型会考虑如果未选择目标则必须等待 1 秒。第二个参数是一个用于指定未找到目标时充实多少次然后才放弃新的攻击脚本动作并跳转到下一行的参数。默认值 `0` 表示无限次重试。"
934934

935935
#: ../../AI-Scripting-and-Mapping.md:298
936936
msgid "`12001` Modify Target Distance"
@@ -982,7 +982,7 @@ msgstr "`14000` 设置小队权重奖励"
982982

983983
#: ../../AI-Scripting-and-Mapping.md:330
984984
msgid "When executed before a new Attack ScriptType actions like `Generic Target Type Attack` actions and `AITargetTypes Attack` actions the TeamType will remember that must be rewarded increasing the current weight of the AI Trigger when the TeamType Target was killed by any of the Team members. The current weight will never surprass the minimum weight and maximum weight limits of the AI Trigger. The second parameter is a positive value."
985-
msgstr "当在例如新的 `通用目标类型攻击` 动作和 `AITargetTypes 攻击` 动作脚本执行前小队类型会考虑如果小队目标被小队成员杀死则必须奖励增加 AI 触发的当前权重。当前权重不会超过AI触发最小权重和最大权重的限制。第二个参数是一个正整数。"
985+
msgstr "当在例如新的 `通用目标类型攻击` 动作和 `AITargetTypes 攻击` 脚本动作执行前小队类型会考虑如果小队目标被小队成员杀死则必须奖励增加 AI 触发的当前权重。当前权重不会超过AI触发最小权重和最大权重的限制。第二个参数是一个正整数。"
986986

987987
#: ../../AI-Scripting-and-Mapping.md:338
988988
msgid "`14001` Increase AI Trigger Current Weight"

docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

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@@ -1581,6 +1581,10 @@ msgstr ""
15811581
msgid "Damage multiplier for different houses"
15821582
msgstr ""
15831583

1584+
#: ../../../CREDITS.md:394
1585+
msgid "Extended gattling rate down logic"
1586+
msgstr "拓展的盖特掉档逻辑"
1587+
15841588
#: ../../../CREDITS.md:394
15851589
msgid "**Ollerus**"
15861590
msgstr ""

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

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@@ -1626,7 +1626,7 @@ msgstr ""
16261626
#: ../../Fixed-or-Improved-Logics.md:318
16271627
msgid ""
16281628
"`LargeFireCount` determines number of large fire animations to spawn "
1629-
"by`Flamer=true` animations only."
1629+
"by `Flamer=true` animations only."
16301630
msgstr "`LargeFireCount` 决定仅由 `Flamer=true` 动画生成的大火焰动画的数量。"
16311631

16321632
#: ../../Fixed-or-Improved-Logics.md:319
@@ -2441,7 +2441,7 @@ msgid ""
24412441
" precedence over it if Phobos is used together with Ares."
24422442
msgstr ""
24432443
"除了使用 `InsigniaFrames` 简写外,自定义军衔功能类似于 Ares 引入的相应功能,并且如果 Phobos 与 Ares "
2444-
"一起使用优先于 Ares 的。"
2444+
"一起使用则优先于 Ares 的。"
24452445

24462446
#: ../../Fixed-or-Improved-Logics.md:723
24472447
msgid "Customizable harvester ore gathering animation"
@@ -2871,7 +2871,7 @@ msgstr ""
28712871

28722872
#: ../../Fixed-or-Improved-Logics.md:974
28732873
msgid "Skirmish AI behavior dehardcode"
2874-
msgstr "遭遇战 AI 行为解编码"
2874+
msgstr "遭遇战 AI 行为去硬编码"
28752875

28762876
#: ../../Fixed-or-Improved-Logics.md:976
28772877
msgid ""
@@ -3142,15 +3142,15 @@ msgstr ""
31423142

31433143
#: ../../Fixed-or-Improved-Logics.md:1105
31443144
msgid "Customizable ore spawners"
3145-
msgstr "自定义矿石生成者"
3145+
msgstr "自定义矿柱"
31463146

31473147
#: ../../Fixed-or-Improved-Logics.md:1107
31483148
msgid ""
31493149
"![image](_static/images/ore-01.png) *Different ore spawners in [Rise of "
31503150
"the East](https://www.moddb.com/mods/riseoftheeast)*"
31513151
msgstr ""
31523152
"![image](_static/images/ore-01.png) "
3153-
"*[东方崛起](https://www.moddb.com/mods/riseoftheeast) 中不同的矿石生成者(矿柱)*"
3153+
"*[东方崛起](https://www.moddb.com/mods/riseoftheeast) 中不同的矿柱*"
31543154

31553155
#: ../../Fixed-or-Improved-Logics.md:1110
31563156
msgid "You can now specify which type of ore certain TerrainType would generate."

docs/locale/zh_CN/LC_MESSAGES/License.po

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@@ -19,14 +19,14 @@ msgstr ""
1919

2020
#: ../License.md:1
2121
msgid "License"
22-
msgstr "许可证"
22+
msgstr "许可证,汉化可参阅[此处](http://www.thebigfly.com/gnu/lgpl/lgpl-v3.php)。"
2323

2424
#: ../../LICENSE.md:4
2525
msgid ""
2626
"Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> "
2727
"Everyone is permitted to copy and distribute verbatim copies of this "
2828
"license document, but changing it is not allowed."
29-
msgstr "关于许可证的汉化,请参阅[此处](http://www.thebigfly.com/gnu/lgpl/lgpl-v3.php)。\n"
29+
msgstr ""
3030
"Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> "
3131
"Everyone is permitted to copy and distribute verbatim copies of this "
3232
"license document, but changing it is not allowed."

docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po

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@@ -1360,7 +1360,7 @@ msgstr "动画"
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13611361
#: ../../New-or-Enhanced-Logics.md:435
13621362
msgid "Anim-to-Unit"
1363-
msgstr "动画生产单位"
1363+
msgstr "动画生成单位"
13641364

13651365
#: ../../New-or-Enhanced-Logics.md:437
13661366
msgid "![image](_static/images/animToUnit.gif)"
@@ -2862,7 +2862,7 @@ msgstr "默认情况下 `Level=true` 的抛射体在非水域的地块上爆炸
28622862

28632863
#: ../../New-or-Enhanced-Logics.md:951
28642864
msgid "Return weapon"
2865-
msgstr "反馈武器"
2865+
msgstr "归返武器"
28662866

28672867
#: ../../New-or-Enhanced-Logics.md:953
28682868
msgid ""
@@ -3660,7 +3660,7 @@ msgstr "`NoAmmoWeapon=1` 的单位在 `Ammo` 大于 0 且当前弹药数量小
36603660

36613661
#: ../../New-or-Enhanced-Logics.md:1275
36623662
msgid ""
3663-
"Deployed `IsSimpleDeployer=true` units with`DeployFireWeapon=1` set or "
3663+
"Deployed `IsSimpleDeployer=true` units with `DeployFireWeapon=1` set or "
36643664
"omitted."
36653665
msgstr "拥有 `DeployFireWeapon=1` 的 `IsSimpleDeployer=true` 单位处于部署状态。"
36663666

@@ -4304,6 +4304,26 @@ msgid ""
43044304
"computer or from computer to human."
43054305
msgstr "现在你可以在操作者从人类改为 AI 玩家或从 AI 玩家改为人类玩家时执行单位转换。"
43064306

4307+
#: ../../New-or-Enhanced-Logics.md:1580
4308+
msgid "Extended gattling rate down logic"
4309+
msgstr "拓展的盖特掉档逻辑"
4310+
4311+
#: ../../New-or-Enhanced-Logics.md:1582
4312+
msgid "Now you can customize some effects of `RateDown`."
4313+
msgstr "现在你可以自定义 `RateDown` 的一些效果。"
4314+
4315+
#: ../../New-or-Enhanced-Logics.md:1583
4316+
msgid "`RateDown.Delay` controls the delay before using `RateDown` to reduce the gattling value."
4317+
msgstr "`RateDown.Delay` 控制使用 `RateDown` 减少盖特计时器的间隔。"
4318+
4319+
#: ../../New-or-Enhanced-Logics.md:1584
4320+
msgid "`RateDown.Reset` controls whether to reset the gattling value directly when the techno has no target or changes targets."
4321+
msgstr "`RateDown.Reset` 控制当技术类型失去目标或更换目标时是否立即清空盖特计时器。"
4322+
4323+
#: ../../New-or-Enhanced-Logics.md:1585
4324+
msgid "`RateDown.Cover.Value` replaces the original `RateDown` when techno's ammo is lower than `RateDown.Cover.AmmoBelow`."
4325+
msgstr "`RateDown.Cover.Value` 用于在技术类型的弹药低于 `RateDown.Cover.AmmoBelow` 时替代 `RateDown` 使用。"
4326+
43074327
#: ../../New-or-Enhanced-Logics.md:1580
43084328
msgid "Terrain"
43094329
msgstr "地形对象"

docs/locale/zh_CN/LC_MESSAGES/User-Interface.po

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@@ -234,7 +234,7 @@ msgstr "此外如果 `[AudioVisual] -> LightFlashAlphaImageDetailLevel` 高于
234234

235235
#: ../../User-Interface.md:159
236236
msgid "Low priority for box selection"
237-
msgstr "低优先权框选"
237+
msgstr "低优先级框选"
238238

239239
#: ../../User-Interface.md:161
240240
msgid "![smartvesters](_static/images/lowpriority-01.gif) *Harvesters not selected together with battle units in [Rise of the East](https://www.moddb.com/mods/riseoftheeast)*"

docs/locale/zh_CN/LC_MESSAGES/index.po

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@@ -170,7 +170,7 @@ msgid ""
170170
msgstr ""
171171
"由于该项目是国际性的,而英语是目前最常用的第二语言,因此英语是该项目的主要语"
172172
"言。 但我们并不限制创建特定语言的社区群组,因为我们知道很多人的英语可能不如母"
173-
"语好,而且/或者在访问 Discord 时可能会遇到困难。"
173+
"语好,而且或者在访问 Discord 时可能会遇到困难。"
174174

175175
#: ../../README.md:24
176176
msgid ""
@@ -252,7 +252,7 @@ msgid ""
252252
"authorized users only."
253253
msgstr ""
254254
"后两个版本是前瞻版本(不要在测试之外重新分发它们!),并且在游戏中显示了版本"
255-
"构建信息(提交和分支/标签),无法关闭。你可以通过自动机器人的评论获取任何最新"
255+
"构建信息(提交和分支标签),无法关闭。你可以通过自动机器人的评论获取任何最新"
256256
"拉取请求的开发分支版本(上面的链接),这些评论会出现在对应页面中,并包含该分"
257257
"支最新一次成功编译的 Phobos 版本。此外,你可以手动从 GitHub Actions 运行中获"
258258
"取工件。你可以获取一个通过 GitHub Actions 工作流自动构建的特定提交的工件,只"
@@ -503,7 +503,7 @@ msgid ""
503503
"page for extra fanciness), linking to Phobos repository, contributing or "
504504
"donating to us via the links above."
505505
msgstr ""
506-
"感谢所有使用 Phobos、测试更改和报告Bug的人! 您可以在您的客户端/启动器中展示"
506+
"感谢所有使用 Phobos、测试更改和报告Bug的人! 您可以在您的客户端启动器中展示"
507507
"我们的 Logo(单色版本可在 [此处](https://github.com/Phobos-developers/Phobos/"
508508
"blob/develop/logo-mono.png))来表达您的感谢并助力项目(可以让它能够点击打开 "
509509
"Phobos GitHub 页面以显得更豪华),或者通过链接到 Phobos 的仓库、通过上方的链"

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