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Copy file name to clipboardExpand all lines: docs/Whats-New.md
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@@ -21,6 +21,7 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
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#### From post-0.3 devbuilds
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-`SelfHealGainType` value `none` has been changed to `noheal` due to `none` being treated as a blank string and not parsed by the game.
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- Affected target enum (`CanTarget`, `Crit.Affects` et al) now considers buildings considered vehicles (`ConsideredVehicle=true` or not set in conjunction with `UndeploysInto` & 1x1 foundation) as units instead of buildings.
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- If `CreateUnit.AlwaysSpawnOnGround` is set to false, jumpjet vehicles created will now automatically take off instead of staying on ground. Set to true to force spawn on ground.
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- Digital display `Offset` and `Offset.ShieldDelta` Y-axis coordinates now work in inverted fashion (negative goes up, positive goes down) to be consistent with how pixel offsets work elsewhere in the game.
@@ -567,6 +568,7 @@ Phobos fixes:
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- Buildings considered vehicles (`ConsideredVehicle=true` or not set in conjunction with `UndeploysInto` & 1x1 foundation) are now considered units by affected target enum checks (by Starkku)
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- Fixed Phobos Warhead effects not reliably being applied on damage area as opposed to full weapon-based Warhead detonation (by Starkku)
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- Fix `LimboKill` not working reliably (by CrimRecya)
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- Fixed `SelfHealGainType=none` not working (changed to `noheal`) (by Starkku)
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Fixes / interactions with other extensions:
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- `IsSimpleDeployer` units with Hover locomotor and `DeployToLand` no longer get stuck after deploying or play their move sound indefinitely (by Starkku)
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