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Copy file name to clipboardExpand all lines: docs/AI-Scripting-and-Mapping.md
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@@ -169,7 +169,7 @@ x=i,n ; For i values check the next table
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| 9 | Power Plants | Any enemy `BuildingTypes` with positive `Power=` values |
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| 10 | Occupied | Any `BuildingTypes` with garrisoned infantry |
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| 11 | Tech Buildings | Any `BuildingTypes` with `Unsellable=yes`, `Capturable=yes`, negative `TechLevel=` values or appears in `[AI] -> NeutralTechBuildings=` list |
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| 12 |Refinery | Any enemy `BuildingTypes` with `Refinery=yes` or `ResourceGatherer=yes`, `VehicleTypes` with `ResourceGatherer=yes` & `Harvester=no` (i.e. Slave Miner) |
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| 12 |Refinery | Any enemy `BuildingTypes` with `Refinery=yes` or `ResourceGatherer=yes`, `VehicleTypes` with `ResourceGatherer=yes` & `Harvester=no` (i.e. Slave Miner) |
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| 13 | Mind Controller | Anything `VehicleTypes`, `AircraftTypes`, `InfantryTypes` and `BuildingTypes` with `MindControl=yes` in the weapons Warheads |
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| 14 | Air Units (incl. landed) | Any enemy, `AircraftTypes` and `Jumpjet=yes``VehicleTypes` or `InfantryTypes`, including landed ones as well as any other currently airborne units |
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| 15 | Naval | Any enemy `BuildingTypes` and `VehicleTypes` with a `Naval=yes`, any enemy `VehicleTypes`, `AircraftTypes`, `InfantryTypes` in a water cell |
`Chrono` is not a standard Alias, but since the default behavior of using `Teleport` will be triggered when the value of `Locomotor` is incorrect, the result of the operation will appear as if `Chrono` has taken effect.
@@ -94,7 +94,7 @@ In `rulesmd.ini`:
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[InsigniaTypes]
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0=SOMEINSIGNIATYPE
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[SOMEINSIGNIATYPE]; InsigniaType
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[SOMEINSIGNIATYPE]; InsigniaType
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Insignia= ; filename - excluding the .shp extension
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Insignia.Rookie= ; filename - excluding the .shp extension
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Insignia.Veteran= ; filename - excluding the .shp extension
@@ -220,7 +220,7 @@ This feature must be enabled via a command line argument `-Include`.
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