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Update TechnoClass
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TechnoClass.h

Lines changed: 1 addition & 1 deletion
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@@ -691,7 +691,7 @@ class NOVTABLE TechnoClass : public RadioClass
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bool IsSinking;
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bool WasSinkingAlready; // if(IsSinking && !WasSinkingAlready) { play SinkingSound; WasSinkingAlready = 1; }
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bool unknown_bool_3CF;
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bool unknown_bool_3D0;
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bool IsUseless; // Units that are considered to have fulfilled their purpose and useless. Harvesters that cannot do anything without player input are considered this. AI will sell these units on Service Depots.
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bool HasBeenAttacked; // ReceiveDamage when not HouseClass_IsAlly
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bool Cloakable;
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bool IsPrimaryFactory; // doubleclicking a warfac/barracks sets it as primary

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