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boolIsUseless; // Units that are considered to have fulfilled their purpose and useless. Harvesters that cannot do anything without player input are considered this. AI will sell these units on Service Depots.
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bool HasBeenAttacked; // ReceiveDamage when not HouseClass_IsAlly
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bool Cloakable;
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bool IsPrimaryFactory; // doubleclicking a warfac/barracks sets it as primary
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