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* Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
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*/
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publicStringTitleId;
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/**
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* Android device identifier for the user's device.
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*/
@@ -2736,9 +2732,21 @@ public static class LoginWithAndroidDeviceIDRequest {
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*/
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publicStringAndroidDevice;
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/**
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* Automatically create a PlayFab account if one is not currently linked to this Android device.
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* Automatically create a PlayFab account if one is not currently linked to this ID.
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*/
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publicBooleanCreateAccount;
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/**
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* Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
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*/
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publicStringTitleId;
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/**
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* Base64 encoded body that is encrypted with the Title's public RSA key
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*/
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publicStringEncryptedRequest;
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/**
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* Player secret that is used to verify API request signatures
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*/
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publicStringPlayerSecret;
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/**
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* Flags for which pieces of info to return for the user.
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*/
@@ -2747,26 +2755,26 @@ public static class LoginWithAndroidDeviceIDRequest {
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}
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publicstaticclassLoginWithCustomIDRequest {
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/**
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* Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
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*/
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publicStringTitleId;
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/**
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* Custom unique identifier for the user, generated by the title.
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*/
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publicStringCustomId;
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/**
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* Automatically create a PlayFab account if one is not currently linked to this Custom ID.
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* Automatically create a PlayFab account if one is not currently linked to this ID.
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*/
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publicBooleanCreateAccount;
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/**
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* Player secret that is used to verify API request signatures
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* Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
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*/
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publicStringPlayerSecret;
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publicStringTitleId;
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/**
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* Base64 encoded body that is encrypted with the Title's public RSA key
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*/
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publicStringEncryptedRequest;
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/**
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* Player secret that is used to verify API request signatures
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*/
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publicStringPlayerSecret;
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/**
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* Flags for which pieces of info to return for the user.
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*/
@@ -2795,18 +2803,26 @@ public static class LoginWithEmailAddressRequest {
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}
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publicstaticclassLoginWithFacebookRequest {
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/**
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* Unique identifier from Facebook for the user.
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*/
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publicStringAccessToken;
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/**
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* Automatically create a PlayFab account if one is not currently linked to this ID.
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*/
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publicBooleanCreateAccount;
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/**
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* Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
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*/
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publicStringTitleId;
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/**
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* Unique identifier from Facebook for the user.
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* Base64 encoded body that is encrypted with the Title's public RSA key
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*/
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publicStringAccessToken;
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publicStringEncryptedRequest;
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/**
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* Automatically create a PlayFab account if one is not currently linked to this Facebook account.
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* Player secret that is used to verify API request signatures
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*/
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publicBooleanCreateAccount;
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publicStringPlayerSecret;
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/**
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* Flags for which pieces of info to return for the user.
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*/
@@ -2815,18 +2831,26 @@ public static class LoginWithFacebookRequest {
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}
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publicstaticclassLoginWithGameCenterRequest {
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/**
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* Unique Game Center player id.
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*/
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publicStringPlayerId;
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/**
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* Automatically create a PlayFab account if one is not currently linked to this ID.
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*/
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publicBooleanCreateAccount;
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/**
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* Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
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*/
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publicStringTitleId;
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/**
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* Unique Game Center player id.
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* Base64 encoded body that is encrypted with the Title's public RSA key
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*/
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publicStringPlayerId;
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publicStringEncryptedRequest;
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/**
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* Automatically create a PlayFab account if one is not currently linked to this Game Center id.
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* Player secret that is used to verify API request signatures
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*/
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publicBooleanCreateAccount;
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publicStringPlayerSecret;
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/**
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* Flags for which pieces of info to return for the user.
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*/
@@ -2835,18 +2859,26 @@ public static class LoginWithGameCenterRequest {
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}
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publicstaticclassLoginWithGoogleAccountRequest {
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/**
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* OAuth 2.0 server authentication code obtained on the client by calling the getServerAuthCode() (https://developers.google.com/identity/sign-in/android/offline-access) Google client API.
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*/
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publicStringServerAuthCode;
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/**
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* Automatically create a PlayFab account if one is not currently linked to this ID.
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*/
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publicBooleanCreateAccount;
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/**
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* Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
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*/
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publicStringTitleId;
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/**
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* OAuth 2.0 server authentication code obtained on the client by calling the getServerAuthCode() (https://developers.google.com/identity/sign-in/android/offline-access) Google client API.
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* Base64 encoded body that is encrypted with the Title's public RSA key
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*/
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publicStringServerAuthCode;
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publicStringEncryptedRequest;
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/**
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* Automatically create a PlayFab account if one is not currently linked to this Google account.
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* Player secret that is used to verify API request signatures
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*/
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publicBooleanCreateAccount;
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publicStringPlayerSecret;
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/**
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* Flags for which pieces of info to return for the user.
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*/
@@ -2855,10 +2887,6 @@ public static class LoginWithGoogleAccountRequest {
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}
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publicstaticclassLoginWithIOSDeviceIDRequest {
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/**
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* Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
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*/
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publicStringTitleId;
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/**
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* Vendor-specific iOS identifier for the user's device.
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*/
@@ -2872,21 +2900,29 @@ public static class LoginWithIOSDeviceIDRequest {
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*/
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publicStringDeviceModel;
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/**
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* Flags for which pieces of info to return for the user.
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* Automatically create a PlayFab account if one is not currently linked to this ID.
publicstaticStringTitleId = null; // You must set this value for PlayFabSdk to work properly (Found in the Game Manager for your title, at the PlayFab Website)
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