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jcuCloudScript.js
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///////////////////////////////////////////////
// JenkinsConsoleUtility CloudScript functions
///////////////////////////////////////////////
var TEST_TITLE_ID = "6195"; // NOTE: Replace this with your own titleID - DeleteUsers has an additional security check to avoid accidents
var TEST_DATA_KEY = "TEST_DATA_KEY"; // Used to reuse args.customId, but it was kindof a pain, and made things fragile
handlers.helloWorld = function (args, context) {
var message = "Hello " + currentPlayerId + "!";
log.info(message);
var inputValue = null;
if (args && args.hasOwnProperty("inputValue"))
inputValue = args.inputValue;
log.debug("helloWorld:", { input: inputValue });
return { messageValue: message };
}
handlers.throwError = function (args) {
var testObject;
var failureObj = testObj.doesnotexist.doesnotexist;
return failureObj; // Can't get to here
}
handlers.easyLogEvent = function (args) {
log.info(JSON.stringify(args.logMessage));
}
///////////////////////////////////////////////
// JenkinsConsoleUtility CloudScript functions
///////////////////////////////////////////////
handlers.TestDataExists = function (args) {
var playerData = server.GetUserInternalData({
PlayFabId: currentPlayerId,
Keys: [TEST_DATA_KEY]
});
return playerData.Data.hasOwnProperty(TEST_DATA_KEY);
}
handlers.GetTestData = function (args) {
var testResults = null;
var playerData = server.GetUserInternalData({
PlayFabId: currentPlayerId,
Keys: [TEST_DATA_KEY]
});
if (playerData.Data.hasOwnProperty(TEST_DATA_KEY)) {
log.info("Returning Data: " + playerData.Data[TEST_DATA_KEY].Value);
testResults = JSON.parse(playerData.Data[TEST_DATA_KEY].Value);
var data = {};
data[TEST_DATA_KEY] = null;
server.UpdateUserInternalData({
PlayFabId: currentPlayerId,
Data: data
});
} else {
log.info("Expected data not found in: " + JSON.stringify(playerData));
}
return testResults;
}
handlers.SaveTestData = function (args) {
var data = {};
data[TEST_DATA_KEY] = JSON.stringify(args.testReport);
log.info("Saving Data (" + currentPlayerId + "): " + JSON.stringify(data));
server.UpdateUserInternalData({
PlayFabId: currentPlayerId,
Data: data
});
}