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ProSwapperIngame.csproj
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<LangVersion>preview</LangVersion>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<AssemblyName>Pro_Swapper</AssemblyName>
<RootNamespace>Pro_Swapper</RootNamespace>
<StartupObject>Pro_Swapper.Program</StartupObject>
<ApplicationIcon>Icon.ico</ApplicationIcon>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Version>0.0.9.9</Version>
<Company>Pro Swapper</Company>
<Authors>Pro Swapper</Authors>
<Product>Pro Swapper</Product>
<Description>Pro Swapper the BEST Fortnite Skin Swapper https://proswapper.xyz</Description>
<Copyright>Copyright © 2019 - 2022</Copyright>
<SignAssembly>false</SignAssembly>
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
<PackageProjectUrl>https://proswapper.xyz</PackageProjectUrl>
<NeutralLanguage>en</NeutralLanguage>
<PackageLicenseExpression>MIT License</PackageLicenseExpression>
<PackageLicenseFile></PackageLicenseFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>bin\</OutputPath>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>bin\</OutputPath>
<Optimize>true</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Compile Remove="bin\**" />
<Compile Remove="CUE4Parse\CUE4Parse-Conversion\**" />
<Compile Remove="CUE4Parse\CUE4Parse-Fortnite\**" />
<EmbeddedResource Remove="bin\**" />
<EmbeddedResource Remove="CUE4Parse\CUE4Parse-Conversion\**" />
<EmbeddedResource Remove="CUE4Parse\CUE4Parse-Fortnite\**" />
<None Remove="bin\**" />
<None Remove="CUE4Parse\CUE4Parse-Conversion\**" />
<None Remove="CUE4Parse\CUE4Parse-Fortnite\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="src\Classes\Items.cs" />
<Compile Remove="src\UI\swap.cs" />
<Compile Remove="src\UI\swap.Designer.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="CUE4Parse\.gitattributes" />
<None Remove="CUE4Parse\.gitignore" />
<None Remove="CUE4Parse\README.md" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
<PackageReference Include="DotNetZip" Version="1.15.0" />
<PackageReference Include="K4os.Compression.LZ4.Streams" Version="1.2.6" />
<PackageReference Include="LZMA-SDK" Version="19.0.0" />
<PackageReference Include="MessagePack" Version="2.3.75" />
<PackageReference Include="Serilog" Version="2.10.0" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="src\Other\Map\Map.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="src\UI\SwapOption.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="src\UI\SwapForm.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>