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34 changes: 34 additions & 0 deletions
34
Asset/data/asset/functions/mob/0423.edge_mage/attack/.mcfunction
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#> asset:mob/0423.edge_mage/attack/ | ||
# | ||
# Mobの攻撃時の処理 | ||
# | ||
# @within function asset:mob/alias/423/attack | ||
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# バニラの攻撃じゃなかったら return | ||
execute unless data storage asset:context Attack{IsVanilla:true} run return fail | ||
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# 乱数を取る | ||
execute store result score @s Temporary run random value 0..2 | ||
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# 共通の演出 | ||
playsound minecraft:item.trident.throw hostile @a ~ ~ ~ 1 1.2 | ||
playsound minecraft:entity.witch.throw hostile @a ~ ~ ~ 1 0.5 | ||
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# 攻撃 | ||
# ダメージ量 | ||
data modify storage lib: Argument.Damage set value 40.0f | ||
# 第一属性 | ||
data modify storage lib: Argument.AttackType set value "Magic" | ||
# 第二属性を設定したり演出変えたり | ||
execute if score @s Temporary matches 0 at @p[tag=Victim,distance=..8] run function asset:mob/0423.edge_mage/attack/fire | ||
execute if score @s Temporary matches 1 at @p[tag=Victim,distance=..8] run function asset:mob/0423.edge_mage/attack/water | ||
execute if score @s Temporary matches 2 at @p[tag=Victim,distance=..8] run function asset:mob/0423.edge_mage/attack/thunder | ||
# 補正functionを実行 | ||
function lib:damage/modifier | ||
# ダメージを与える | ||
execute as @p[tag=Victim,distance=..8] at @s run function lib:damage/ | ||
# リセット | ||
function lib:damage/reset | ||
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# リセット | ||
scoreboard players reset @s Temporary |
13 changes: 13 additions & 0 deletions
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Asset/data/asset/functions/mob/0423.edge_mage/attack/fire.mcfunction
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#> asset:mob/0423.edge_mage/attack/fire | ||
# | ||
# 火 | ||
# | ||
# @within function asset:mob/0423.edge_mage/attack/ | ||
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# 属性セット | ||
data modify storage lib: Argument.ElementType set value "Fire" | ||
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# 演出 | ||
particle minecraft:flame ~ ~1 ~ 0.3 0.5 0.3 0.01 10 | ||
particle minecraft:dust 1 0.5 0 1 ~ ~1 ~ 0.2 0.5 0.2 0.01 20 | ||
playsound minecraft:entity.blaze.shoot hostile @a ~ ~ ~ 1 1.5 |
13 changes: 13 additions & 0 deletions
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Asset/data/asset/functions/mob/0423.edge_mage/attack/thunder.mcfunction
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#> asset:mob/0423.edge_mage/attack/thunder | ||
# | ||
# | ||
# | ||
# @within function asset:mob/0423.edge_mage/attack/ | ||
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# 属性セット | ||
data modify storage lib: Argument.ElementType set value "Thunder" | ||
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# 演出 | ||
particle minecraft:electric_spark ~ ~1 ~ 0.1 0.5 0.1 1 10 | ||
particle minecraft:dust 1 1 0.25 1 ~ ~1 ~ 0.2 0.5 0.2 0.01 20 | ||
playsound minecraft:entity.firework_rocket.twinkle hostile @a ~ ~ ~ 1 1.5 |
13 changes: 13 additions & 0 deletions
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Asset/data/asset/functions/mob/0423.edge_mage/attack/water.mcfunction
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#> asset:mob/0423.edge_mage/attack/water | ||
# | ||
# | ||
# | ||
# @within function asset:mob/0423.edge_mage/attack/ | ||
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# 属性セット | ||
data modify storage lib: Argument.ElementType set value "Water" | ||
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# 演出 | ||
particle minecraft:bubble_pop ~ ~1 ~ 0.3 0.5 0.3 0.01 10 | ||
particle minecraft:dust 0 0.5 1 1 ~ ~1 ~ 0.2 0.5 0.2 0.01 20 | ||
playsound minecraft:entity.generic.swim hostile @a ~ ~ ~ 1 0.7 |
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Asset/data/asset/functions/mob/0423.edge_mage/death/.mcfunction
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#> asset:mob/0423.edge_mage/death/ | ||
# | ||
# Mobの死亡時の処理 | ||
# | ||
# @within function asset:mob/alias/423/death | ||
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# 演出 | ||
playsound minecraft:entity.vex.ambient hostile @a ~ ~ ~ 1 0.7 | ||
playsound minecraft:entity.phantom.hurt hostile @a ~ ~ ~ 1 0.5 |
9 changes: 9 additions & 0 deletions
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Asset/data/asset/functions/mob/0423.edge_mage/hurt/.mcfunction
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#> asset:mob/0423.edge_mage/hurt/ | ||
# | ||
# Mobのダメージ時の処理 | ||
# | ||
# @within function asset:mob/alias/423/hurt | ||
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# サウンド | ||
playsound minecraft:entity.vex.hurt hostile @a ~ ~ ~ 1 0.5 | ||
playsound minecraft:entity.vex.hurt hostile @a ~ ~ ~ 1 0.7 |
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Asset/data/asset/functions/mob/0423.edge_mage/register.mcfunction
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#> asset:mob/0423.edge_mage/register | ||
# | ||
# Mobのデータを指定 | ||
# | ||
# @within function asset:mob/alias/423/register | ||
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# 他のモブに継承されることを許可するか (boolean) (オプション) | ||
# data modify storage asset:mob ExtendsSafe set value | ||
# 継承されることを前提とした、抽象的なモブであるかどうか(boolean) | ||
data modify storage asset:mob IsAbstract set value false | ||
# ID (int) | ||
data modify storage asset:mob ID set value 423 | ||
# Type (string) Wikiを参照 | ||
data modify storage asset:mob Type set value "Enemy" | ||
# 干渉可能か否か (boolean) | ||
data modify storage asset:mob Interferable set value true | ||
# 名前 (TextComponentString) (オプション) | ||
data modify storage asset:mob Name set value '{"text":"エッジメイジ","color":"white"}' | ||
# Mobの説明文 (TextComponentString[]) (オプション) | ||
data modify storage asset:mob Lore set value ['{"text":"魔力を込めた剣で斬りかかってくる、メイジ一派の前線役。","color":"white"}','{"text":"一応魔法使いなので、魔法攻撃には耐性があるが、物理攻撃には弱い。","color":"white"}'] | ||
# 武器 | ||
# メインハンド (Compound(Item)) (オプション) | ||
data modify storage asset:mob Weapon.Mainhand set value {id:"minecraft:stick",Count:1b,tag:{CustomModelData:57,Enchantments:[{id:"minecraft:knockback",lvl:1s}]}} | ||
# オフハンド (Compound(Item)) (オプション) | ||
# data modify storage asset:mob Weapon.Offhand set value | ||
# 武器ドロップ率 ([float, float]) (オプション) | ||
# data modify storage asset:mob WeaponDropChances set value | ||
# 防具 | ||
# 頭 (Compound(Item)) (オプション) | ||
data modify storage asset:mob Armor.Head set value {id:"minecraft:stick",Count:1b,tag:{CustomModelData:20067}} | ||
# 胴 (Compound(Item)) (オプション) | ||
data modify storage asset:mob Armor.Chest set value {id:"minecraft:iron_chestplate",Count:1b} | ||
# 防具ドロップ率 ([float, float]) (オプション) | ||
# data modify storage asset:mob ArmorDropChances set value | ||
# 体力 (double) (オプション) | ||
data modify storage asset:mob Health set value 3200 | ||
# 攻撃力 (double) (オプション) | ||
# data modify storage asset:mob AttackDamage set value 1d | ||
# 防御力 (double) (オプション) // 被ダメージがある程度大きい場合1ptにつき0.8%カット、小さい場合1ptにつき約4%カット 20pt以上は頭打ち | ||
data modify storage asset:mob Defense set value -3 | ||
# 移動速度 (double) (オプション) | ||
data modify storage asset:mob Speed set value 0.25d | ||
# 属性倍率 // 1.0fで100% 最低でも25%は軽減されずに入る | ||
# 物理倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Physical set value 1.2 | ||
# 魔法倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Magic set value 0.5 | ||
# 火倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Fire set value 1 | ||
# 水倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Water set value 1 | ||
# 雷倍率 (float) (オプション) | ||
data modify storage asset:mob Resist.Thunder set value 1 | ||
# フィールド | ||
# data modify storage asset:mob Field.myValue set value |
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Asset/data/asset/functions/mob/0423.edge_mage/summon/.mcfunction
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#> asset:mob/0423.edge_mage/summon/ | ||
# | ||
# Object召喚処理の呼び出し時に実行されるfunction | ||
# | ||
# @within asset:mob/alias/423/summon | ||
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# 元となるEntityを召喚する | ||
summon zombie ~ ~ ~ {Tags:["MobInit","AlwaysInvisible"],Silent:1b,DeathLootTable:"minecraft:empty"} |
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Asset/data/asset/functions/mob/0423.edge_mage/tick/.mcfunction
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#> asset:mob/0423.edge_mage/tick/ | ||
# | ||
# Mobのtick時の処理 | ||
# | ||
# @within asset:mob/alias/423/tick | ||
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# パーティクル | ||
particle minecraft:falling_dust iron_block ~ ~1 ~ 0.1 0 0.1 0 1 |
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#> asset:mob/alias/423/attack | ||
# | ||
# Mobの攻撃時の処理のエイリアス | ||
# | ||
# @within asset_manager:mob/triggers/attack/attack.m | ||
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# 本来の処理を呼び出す | ||
function asset:mob/0423.edge_mage/attack/ |
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#> asset:mob/alias/423/death | ||
# | ||
# Mobの死亡時の処理のエイリアス | ||
# | ||
# @within asset_manager:mob/triggers/death/death.m | ||
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# 本来の処理を呼び出す | ||
function asset:mob/0423.edge_mage/death/ |
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#> asset:mob/alias/423/hurt | ||
# | ||
# Mobのダメージ時の処理のエイリアス | ||
# | ||
# @within asset_manager:mob/triggers/hurt/hurt.m | ||
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# 本来の処理を呼び出す | ||
function asset:mob/0423.edge_mage/hurt/ |
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#> asset:mob/alias/423/register | ||
# | ||
# Mobのデータ指定処理のエイリアス | ||
# | ||
# @within asset_manager:mob/triggers/summon/register.m | ||
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# 元の登録処理を呼び出す | ||
function asset:mob/0423.edge_mage/register |
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#> asset:mob/alias/423/summon | ||
# | ||
# Mob召喚処理のエイリアス | ||
# | ||
# @within asset_manager:mob/triggers/summon/summon.m | ||
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# 本来の処理を呼び出す | ||
function asset:mob/0423.edge_mage/summon/ |
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#> asset:mob/alias/423/tick | ||
# | ||
# Tick時処理のエイリアス | ||
# | ||
# @within asset_manager:mob/triggers/tick/tick.m | ||
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# 元のTick処理を呼び出す | ||
function asset:mob/0423.edge_mage/tick/ |