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とりあえず射程を延長
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Asset/data/asset/functions/artifact/1306.will_o_wisp/give/2.give.mcfunction

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# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
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data modify storage asset:artifact AttackInfo.IsRangeAttack set value "never"
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# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
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data modify storage asset:artifact AttackInfo.AttackRange set value 5
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data modify storage asset:artifact AttackInfo.AttackRange set value 8
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# MP消費量 (int)
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# data modify storage asset:artifact MPCost set value
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# MP必要量 (int) (オプション)

Asset/data/asset/functions/artifact/1306.will_o_wisp/trigger/target/forward/.mcfunction

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# 前方の敵にTempTargetをつける
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# まぁある程度適当なので横にも当たる
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tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..5] add 10A.TempTarget
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execute positioned ^ ^ ^3 run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..5] add 10A.TempTarget
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execute positioned ^ ^ ^-10 run tag @e[type=#lib:living_without_player,tag=10A.TempTarget,distance=..10] remove 10A.TempTarget
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# 近い順に再帰で壁を貫通していないかチェックする

Asset/data/asset/functions/artifact/1306.will_o_wisp/trigger/target/line_of_sight.mcfunction

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# 再帰暴走防止スコア
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scoreboard players add $10A.Recursive Temporary 1
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execute if score $10A.Recursive Temporary matches 10.. run return fail
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execute if score $10A.Recursive Temporary matches 16.. run return fail
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# 再帰
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execute positioned ^ ^ ^0.5 if block ~ ~ ~ #lib:no_collision/ run function asset:artifact/1306.will_o_wisp/trigger/target/line_of_sight

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