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# セッション開く
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function lib:array/session/open
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# 配列をコピー
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- # mainhandは二重更新しないように削除する
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- data modify storage asset:artifact New . CopiedItemData set from storage asset:artifact New . ItemData
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- data remove storage asset:artifact New . CopiedItemData [ 0 ]
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+ data modify storage asset:artifact New . CopiedItemData append from storage asset:artifact New . Items . offhand . tag . TSB
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+ data modify storage asset:artifact New . CopiedItemData append from storage asset:artifact New . Items . feet . tag . TSB
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+ data modify storage asset:artifact New . CopiedItemData append from storage asset:artifact New . Items . legs . tag . TSB
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+ data modify storage asset:artifact New . CopiedItemData append from storage asset:artifact New . Items . chest . tag . TSB
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+ data modify storage asset:artifact New . CopiedItemData append from storage asset:artifact New . Items . head . tag . TSB
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+ data modify storage asset:artifact New . CopiedItemData append from storage asset:artifact New . Items . hotbar [] . tag . TSB
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# それぞれについて更新 // New.CopiedItemData (normal) -> LocalCooldown (inverted)
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function asset_manager:artifact/triggers/equipments/update_cooldown/foreach
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# 反転する // LocalCooldown (inverted) -> Array (normal)
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