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execute if data storage api : Argument {BypassDifficulty : false } run function api:damage/core/health_subtract/player/difficulty_modifier
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# 引数として代入
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execute store result storage api : Argument . Fluctuation double -0.01 run scoreboard players get $Damage Temporary
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- # data modify storage api: Argument.AttackType set from storage api: Argument.AttackType
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- # data modify storage api: Argument.ElementType set from storage api: Argument.ElementType
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- # data modify storage api: Argument.DisableLog set from storage api: Argument.DisableLog
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# onAttackのトリガー
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function api:damage/core/trigger_events/player/attack_and_damage/
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# 体力の減少を反映させる
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