|  | 
|  | 1 | +if GetConvar('qbx:enablequeue', 'true') == 'false' then return end | 
|  | 2 | + | 
|  | 3 | +-- Disable hardcap because it kicks the player when the server is full | 
|  | 4 | + | 
|  | 5 | +---@param resource string | 
|  | 6 | +AddEventHandler('onResourceStarting', function(resource) | 
|  | 7 | +    if resource == 'hardcap' then | 
|  | 8 | +        lib.print.info('Preventing hardcap from starting...') | 
|  | 9 | +        CancelEvent() | 
|  | 10 | +    end | 
|  | 11 | +end) | 
|  | 12 | + | 
|  | 13 | +if GetResourceState('hardcap'):find('start') then | 
|  | 14 | +    lib.print.info('Stopping hardcap...') | 
|  | 15 | +    StopResource('hardcap') | 
|  | 16 | +end | 
|  | 17 | + | 
|  | 18 | +-- Queue code | 
|  | 19 | + | 
|  | 20 | +local maxPlayers = GlobalState.MaxPlayers | 
|  | 21 | + | 
|  | 22 | +---Player license to queue position map. | 
|  | 23 | +---@type table<string, integer> | 
|  | 24 | +local playerPositions = {} | 
|  | 25 | +local queueSize = 0 | 
|  | 26 | + | 
|  | 27 | +---Map of player licenses that passed the queue and are downloading server content. | 
|  | 28 | +---Needs to be saved because these players won't be part of regular player counts such as `GetNumPlayerIndices`. | 
|  | 29 | +---@type table<string, true> | 
|  | 30 | +local joiningPlayers = {} | 
|  | 31 | +local joiningPlayerCount = 0 | 
|  | 32 | + | 
|  | 33 | +---@param license string | 
|  | 34 | +local function addPlayerJoining(license) | 
|  | 35 | +    if not joiningPlayers[license] then | 
|  | 36 | +        joiningPlayerCount += 1 | 
|  | 37 | +    end | 
|  | 38 | +    joiningPlayers[license] = true | 
|  | 39 | +end | 
|  | 40 | + | 
|  | 41 | +---@param license string | 
|  | 42 | +local function removePlayerJoining(license) | 
|  | 43 | +    if joiningPlayers[license] then | 
|  | 44 | +        joiningPlayerCount -= 1 | 
|  | 45 | +    end | 
|  | 46 | +    joiningPlayers[license] = nil | 
|  | 47 | +end | 
|  | 48 | + | 
|  | 49 | +---@param license string | 
|  | 50 | +local function enqueue(license) | 
|  | 51 | +    queueSize += 1 | 
|  | 52 | +    playerPositions[license] = queueSize | 
|  | 53 | +end | 
|  | 54 | + | 
|  | 55 | +---@param license string | 
|  | 56 | +local function dequeue(license) | 
|  | 57 | +    local pos = playerPositions[license] | 
|  | 58 | + | 
|  | 59 | +    queueSize -= 1 | 
|  | 60 | +    playerPositions[license] = nil | 
|  | 61 | + | 
|  | 62 | +    -- decrease the positions of players who are after the current player in queue | 
|  | 63 | +    for k, v in pairs(playerPositions) do | 
|  | 64 | +        if v > pos then | 
|  | 65 | +            playerPositions[k] -= 1 | 
|  | 66 | +        end | 
|  | 67 | +    end | 
|  | 68 | +end | 
|  | 69 | + | 
|  | 70 | +---@param source Source | 
|  | 71 | +---@param license string | 
|  | 72 | +---@param deferrals Deferrals | 
|  | 73 | +local function awaitPlayerQueue(source, license, deferrals) | 
|  | 74 | +    if playerPositions[license] then | 
|  | 75 | +        deferrals.done(Lang:t('error.already_in_queue')) | 
|  | 76 | +        return | 
|  | 77 | +    end | 
|  | 78 | + | 
|  | 79 | +    enqueue(license) | 
|  | 80 | + | 
|  | 81 | +    -- wait until the player disconnected or until there are available slots and the player is first in queue | 
|  | 82 | +    while DoesPlayerExist(source --[[@as string]]) and ((GetNumPlayerIndices() + joiningPlayerCount) >= maxPlayers or playerPositions[license] > 1) do | 
|  | 83 | +        deferrals.update(Lang:t('info.in_queue', { | 
|  | 84 | +            queuePos = playerPositions[license], | 
|  | 85 | +            queueSize = queueSize, | 
|  | 86 | +        })) | 
|  | 87 | + | 
|  | 88 | +        Wait(1000) | 
|  | 89 | +    end | 
|  | 90 | + | 
|  | 91 | +    -- if the player disconnected while waiting in queue | 
|  | 92 | +    if not DoesPlayerExist(source --[[@as string]]) then | 
|  | 93 | +        dequeue(license) | 
|  | 94 | +        return | 
|  | 95 | +    end | 
|  | 96 | + | 
|  | 97 | +    addPlayerJoining(license) | 
|  | 98 | +    dequeue(license) | 
|  | 99 | +    deferrals.done() | 
|  | 100 | + | 
|  | 101 | +    -- wait until the player finally joins or disconnects while installing server content | 
|  | 102 | +    -- this may result in waiting ~2 additional minutes if the player disconnects as FXServer will think that the player exists | 
|  | 103 | +    while DoesPlayerExist(source --[[@as string]]) do | 
|  | 104 | +        Wait(1000) | 
|  | 105 | +    end | 
|  | 106 | +    removePlayerJoining(license) | 
|  | 107 | +end | 
|  | 108 | + | 
|  | 109 | +return { | 
|  | 110 | +    awaitPlayerQueue = awaitPlayerQueue, | 
|  | 111 | +} | 
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