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Description
There are three options for tie_breaking in QuantEcon/GameTheory: "smallest", "random", and "False". False isn't really an option for tie_breaking as it returns all alternatives which are tied. (It doesn't "break" the tie.) "Random" is a tie breaker somewhat compatible with classical game theory. "Smallest" isn't: It relies on information not meant to be available to players: The arbitrary way, game theorists list strategies in the normal form of a game.
There should be additional options, compatible with the information reasonably assumed to be available to players in a "learning" game. One of them I would call "conservative": If no other strategy leads to higher "utility" don't change your strategy. (This would be an easy one to implement, I guess.)
So please, add this option.