From 2d105e61b916750cb5bcefa080c81cda00ffcde8 Mon Sep 17 00:00:00 2001 From: EladNLG Date: Thu, 25 Apr 2024 18:02:47 +0300 Subject: [PATCH] Format fixes, remove AddCallback_ApplyModWeaponVars we will be doing a script PR instead, as it is easier --- primedev/mods/modweaponvars.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/primedev/mods/modweaponvars.cpp b/primedev/mods/modweaponvars.cpp index 8facf6448a..b4e15b744a 100644 --- a/primedev/mods/modweaponvars.cpp +++ b/primedev/mods/modweaponvars.cpp @@ -82,8 +82,7 @@ ADD_SQFUNC("void", ModWeaponVars_SetInt, "entity weapon, int weaponVar, int valu return SQRESULT_NULL; } -ADD_SQFUNC( - "void", ModWeaponVars_SetFloat, "entity weapon, int weaponVar, float value", "", ScriptContext::SERVER | ScriptContext::CLIENT) +ADD_SQFUNC("void", ModWeaponVars_SetFloat, "entity weapon, int weaponVar, float value", "", ScriptContext::SERVER | ScriptContext::CLIENT) { void** ent = g_pSquirrel->getentity(sqvm, 1); if (!IsWeapon(ent)) @@ -160,11 +159,6 @@ ADD_SQFUNC("void", ModWeaponVars_SetBool, "entity weapon, int weaponVar, bool va return SQRESULT_NULL; } -ADD_SQFUNC("void", AddCallback_ApplyModWeaponVars, "void functionref( entity ) callback, int priority", "", ScriptContext::CLIENT | ScriptContext::SERVER) -{ - return SQRESULT_NULL; -} - ON_DLL_LOAD_CLIENT("client.dll", ModWeaponVars_ClientInit, (CModule mod)) { weaponVarArray = (mod.Offset(0x942ca0).RCast());