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Fix: g_forceClientUpdateRate causes hitches #394
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Found the problem I think it maybe openjk with Net_Sleep etc JACoders/OpenJK@7b1256b. I could be wrong but just throwing out idea's. Seems more of an issue with camera angles. |
That's not likely to be reverted even if it has a cause to this at all. |
Ok, I found an old openjkded.x86_64 and still doing the same issue so Net_Sleep is ruled out. |
I think I have found the problem g_forceClientUpdateRate 250 - Force a client update if a movement command is not received within x milliseconds. I have set it to 0 and it seems to have solved the issue, though I maybe wrong. |
Shouldn't be causing a hitch. Are you getting a hitch on the server or client. This ensures you don't cheat through triggers etc with low snaps and other lag related problems or cheat lag. |
This is serverside after showing Razor on my aussie ja++ server, I will let razor comment on this. |
If that's the case though it (potentially) affects OJK's server mod code too. |
The issue is definitely server-side hitches. |
Razor and I have been testing the current build of ja++ and it seems the mod is causing cpu hitches causing problem of the thirdperson camera going out of whack for a 1 second.
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