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Communication between Unity and React
Gökhan Kurt edited this page Apr 14, 2020
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Although there are different ways to do this for advanced use cases, the easiest way to do it is by using NamedAssets
.
NamedAssets
is a dictionary of assets you can send over to the React side from the Unity side.
You can set NamedAssets
in the inspector:
After assigning, you can access your object in React side via the NamedAssets
global variable. Here is an example script using NamedAssets
. You can download the full sample project and go to "Interop" scene to see this in action.
Note: You can set/get an object's public properties and call its public methods from React side. However, if you try to set/get a non-existing or non-public property/method, you will get an error.