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SConstruct
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#!/usr/bin/env python
import os
from glob import glob
from pathlib import Path
# TODO: Do not copy environment after godot-cpp/test is updated <https://github.com/godotengine/godot-cpp/blob/master/test/SConstruct>.
env = SConscript("godot-cpp/SConstruct")
# Add source files.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
# Find gdextension path even if the directory or extension is renamed.
# embed-external-editor: project/addons/embed-external-editor/embed-external-editor.gdextension
(extension_path,) = glob("project/addons/*/*.gdextension")
# Find the addon path (e.g. project/addons/embed-external-editor).
addon_path = Path(extension_path).parent
# Find the extension name from the gdextension file (e.g. embed-external-editor).
extension_name = Path(extension_path).stem
# TODO: Cache is disabled currently.
# scons_cache_path = os.environ.get("SCONS_CACHE")
# if scons_cache_path != None:
# CacheDir(scons_cache_path)
# print("Scons cache enabled... (path: '" + scons_cache_path + "')")
# Create the library target (e.g. libembed-external-editor.linux.debug.x86_64.so).
debug_or_release = "release" if env["target"] == "template_release" else "debug"
if env["platform"] == "osx":
library = env.SharedLibrary(
"{}/bin/lib{}.{}.{}.framework/{1}.{2}.{3}".format(
addon_path,
extension_name,
env["platform"],
debug_or_release,
),
source=sources,
)
else:
library = env.SharedLibrary(
"{}/bin/lib{}.{}.{}.{}{}".format(
addon_path,
extension_name,
env["platform"],
debug_or_release,
env["arch"],
env["SHLIBSUFFIX"],
),
source=sources,
)
env.Append(LIBS=['user32'])
# env.AppendUnique(
# CPPDEFINES=[
# "WINDOWS_ENABLED",
# "WASAPI_ENABLED",
# "WINMIDI_ENABLED",
# "TYPED_METHOD_BIND",
# "WIN32",
# "MSVC",
# ]
# )
# env.AppendUnique(CPPDEFINES=["NOMINMAX"]) # disable bogus min/max WinDef.h macros
# env.AppendUnique(CPPDEFINES=["_WIN64"])
Default(library)