You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello,
I'm developing JetBrains plugin for Godot and found this addon on redit -> which is exactly what I need, but I don't really like, that I have to build my own Godot from source.
I've tried to overcome this, by using AutoHotKey scripts called from Godot -> so instead of accessing directly WinApi I just call script, which access it for me.
Problem I've could not overcome is, that even after reparenting IntelliJ under the Godot window, it does not accept Inputs.
I can click on line - which get selected, but curor doesn ot appear nor it accepts any keyboard input to edit the script.
Might you have any idea, what this might be causing? I known it's not exactly your problem or your's plugin, but I don't know where else to ask. :)
Not sure if this approach would be ok for you - there are hacks like for not being able to store hwnd for example so I must store it into .txt file, then read it from there and such... but maybe it's worth instead of custom Godot build?
It probably wouldn't be too difficult to modify my addon to also work with other external editors, but I don't really have time or motivation for something I don't personally need. It's mainly a matter of detecting the editor via title/process name, and maybe some per-application quirks that need different flags or something.
I don't really like, that I have to build my own Godot from source.
I understand, even though I've found that Godot isn't a very difficult project to build compared to other C++ projects I tried contributing for, the instructions in the manual are pretty clear and no CMake etc. is involved. Also I might be wrong about this, but GDExtension doesn't need a whole Godot build, just godot-cpp. Maybe easier for you to set up?
That being said, I assume I'd need to update this addon again to latest Godot master - there's been a lot of changes since.
I've tried to overcome this, by using AutoHotKey scripts
I don't think it's as clean of a solution to rely on external applications like AHK, but it might be enough for you personally? I have not much experience with it, but it probably should be capable of the task.
Hello,
I'm developing JetBrains plugin for Godot and found this addon on redit -> which is exactly what I need, but I don't really like, that I have to build my own Godot from source.
I've tried to overcome this, by using AutoHotKey scripts called from Godot -> so instead of accessing directly WinApi I just call script, which access it for me.
Problem I've could not overcome is, that even after reparenting IntelliJ under the Godot window, it does not accept Inputs.
I can click on line - which get selected, but curor doesn ot appear nor it accepts any keyboard input to edit the script.
Might you have any idea, what this might be causing? I known it's not exactly your problem or your's plugin, but I don't know where else to ask. :)
Not sure if this approach would be ok for you - there are hacks like for not being able to store hwnd for example so I must store it into .txt file, then read it from there and such... but maybe it's worth instead of custom Godot build?
https://gitlab.com/IceExplosive/IntelliGodot
The text was updated successfully, but these errors were encountered: