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AI.py
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import random
maxDepth = 7
def movefinder(gameState, moves):
global bestMove
random.shuffle(moves)
minmax(gameState, moves, gameState.redTurn, maxDepth, -10000000, 10000000)
return (bestMove)
def minmax(gameState, moves, redTurn, depth, alpha, beta):
global bestMove
if depth == 0 or len(moves) == 0:
return totalScore(gameState)
if redTurn:
maxScore = -10000000
for move in moves:
gameState.move(move)
nextMoves = gameState.allMoves()
score = minmax(gameState, nextMoves, False, depth - 1, alpha, beta)
if score > maxScore:
maxScore = score
if depth == maxDepth:
bestMove = move
gameState.undoMove()
if maxScore > alpha:
alpha = maxScore
if alpha >= beta:
break
return maxScore
else:
minScore = 100000000
for move in moves:
gameState.move(move)
nextMoves = gameState.allMoves()
score = minmax(gameState, nextMoves, True, depth - 1, alpha, beta)
if score < minScore:
minScore = score
if depth == maxDepth:
bestMove = move
gameState.undoMove()
if minScore < beta:
beta = minScore
if alpha >= beta:
break
return minScore
def totalScore(gameState):
score = 0
if gameState.win:
if gameState.redTurn:
return (-1000 * gameState.turns)
else:
return(1000 * gameState.turns)
## Score Horizontal
for r in range(6):
for c in range(4):
counters = gameState.board[r][c:c+4]
reds = counters.count(1)
oranges = counters.count(2)
spaces = counters.count(0)
if reds == 2 and spaces == 2:
score += 5
if oranges == 2 and spaces == 2:
score -= 5
if reds == 3 and spaces == 1:
score += 10
if oranges == 3 and spaces == 1:
score -= 10
## Score Vertical
for c in range(7):
col_array = [i[c] for i in gameState.board]
for r in range(4):
counters = col_array[r:r+4]
reds = counters.count(1)
oranges = counters.count(2)
spaces = counters.count(0)
if reds == 2 and spaces == 2:
score += 5
if oranges == 2 and spaces == 2:
score -= 5
if reds == 3 and spaces == 1:
score += 10
if oranges == 3 and spaces == 1:
score -= 10
## Score negative sloped diagonal
for r in range(3):
for c in range(4):
counters = [gameState.board[r+i][c+i] for i in range(4)]
#print(counters)
reds = counters.count(1)
oranges = counters.count(2)
spaces = counters.count(0)
if reds == 2 and spaces == 2:
score += 5
if oranges == 2 and spaces == 2:
score -= 5
if reds == 3 and spaces == 1:
score += 10
if oranges == 3 and spaces == 1:
score -= 10
## Score positive sloped diagonal
for r in range(3):
for c in range(4):
counters = [gameState.board[r+3-i][c+i] for i in range(4)]
reds = counters.count(1)
oranges = counters.count(2)
spaces = counters.count(0)
if reds == 2 and spaces == 2:
score += 5
if oranges == 2 and spaces == 2:
score -= 5
if reds == 3 and spaces == 1:
score += 10
if oranges == 3 and spaces == 1:
score -= 10
return(score * gameState.turns)