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This Unity script allows you to set the transparency of a Tilemap. It's useful for creating effects like faded backgrounds or semi-transparent layers in 2D games.
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## Features
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- Easily adjust the transparency of a Tilemap via the Inspector.
Copy the `TilemapTransparency.cs` script to your Unity project's `Assets` folder.
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3. **Attach the Script to a Tilemap:**
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- Select the GameObject with the `Tilemap` component.
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- Attach the `TilemapTransparency` script to the GameObject.
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4. **Set the Transparency:**
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- In the Inspector, adjust the `Transparency` slider to set the desired transparency level (0 = fully transparent, 1 = fully opaque).
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## Example Usage
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This script is typically used to set the transparency of background blocks in a Tilemap, allowing for semi-transparent layers that can enhance the visual depth of your 2D game.
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## Contact
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If you have any questions or need further assistance, feel free to contact me:
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