From 10d0969a8a54a4e7004c1a08c7fd1629190c1bfd Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Tue, 18 Feb 2025 20:07:17 -0500 Subject: [PATCH] Fix Code Style On waller-clear (#2348) automated style fixes Co-authored-by: Applhau --- .../strategy/agent/position/defense.cpp | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/soccer/src/soccer/strategy/agent/position/defense.cpp b/soccer/src/soccer/strategy/agent/position/defense.cpp index f92ba56186..30d12f2974 100644 --- a/soccer/src/soccer/strategy/agent/position/defense.cpp +++ b/soccer/src/soccer/strategy/agent/position/defense.cpp @@ -38,14 +38,14 @@ Defense::State Defense::update_state() { switch (current_state_) { case IDLING: { break; - } + } case JOINING_WALL: { send_join_wall_request(); // SPDLOG_INFO("join wall {}", robot_id_); next_state = WALLING; walling_robots_ = {(u_int8_t)robot_id_}; break; - } + } case WALLING: { // If a wall is already full, // Remove the robot with the highest ID from a wall @@ -62,17 +62,17 @@ Defense::State Defense::update_state() { next_state = STEALING; } break; - } + } case SEARCHING: { break; - } + } case RECEIVING: { // transition to idling if we are close enough to the ball if (distance_to_ball < ball_receive_distance_) { next_state = IDLING; } break; - } + } case PASSING: { // transition to idling if we no longer have the ball (i.e. it was passed or it was // stolen) @@ -80,18 +80,18 @@ Defense::State Defense::update_state() { next_state = JOINING_WALL; } break; - } + } case FACING: { if (check_is_done()) { next_state = IDLING; } - } + } case MARKING: { if (marker_.get_target() == -1 || marker_.target_out_of_bounds(world_state)) { next_state = ENTERING_MARKING; } break; - } + } case ENTERING_MARKING: { marker_.choose_target(world_state); int target_id = marker_.get_target(); @@ -101,8 +101,8 @@ Defense::State Defense::update_state() { next_state = MARKING; } break; - } - case STEALING: {// wall steal + } + case STEALING: { // wall steal // Go to passing if successful if (check_is_done()) { send_leave_wall_request();