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imgonnabustintoflames.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- NMML reference: https://gist.github.com/1763850 -->
<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
<app title="Main" package="" file="Main" main="Main" version="1.0.0" company="" />
<!--The flixel preloader is not accurate in Chrome. You can use it regualary if you embed the swf into a html file, or you can set the actual size of your file manually at "Flxpreloader-onUpdate-bytesTotal"!-->
<app preloader="flixel.system.FlxPreloader" />
<app file="Main" path="build/flixel" />
<!--The swf version should be at least 11.2 if you want to use the FLX_MOUSE_ADVANCED option-->
<set name="SWF_VERSION" value="11.8" />
<!--------------------------------WINDOW SETTINGS-------------------------------->
<!--These window settings apply to all targets-->
<window width="800" height="600" fps="60" background="#000000" hardware="true" vsync="true" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--------------------------------PATHS SETTINGS-------------------------------->
<set name="no-custom-backend" />
<set name="BUILD_DIR" value="build/flixel" />
<classpath name="src" />
<assets path="assets" include="*" />
<!--------------------------------LIBRARIES------------------------------------->
<haxelib name="flixel" />
<!--In case you want to use the addons package-->
<!-- <haxelib name="flixel-addons" /> -->
<!--In case you want to use the ui package-->
<!-- <haxelib name="flixel-ui" /> -->
<!--In case you want to use nape with flixel-->
<!-- <haxelib name="nape" /> -->
<haxelib name="haxeui-core" />
<haxelib name="haxeui-flixel" />
<!-------------------------------HAXEDEFINES------------------------------->
<!--Enable this for nape release builds for a serious peformance improvement-->
<!-- <haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> -->
<!--Enable the flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Enable right and middle click support for the mouse. Flash player version 11.2+, no HTML5 support -->
<!--<haxedef name="FLX_MOUSE_ADVANCED" />-->
<!--Disable the Native cursor api for Flash target-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" />
<!--Disable the Flixel core sound tray-->
<haxedef name="FLX_NO_SOUND_TRAY" />
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--------------------------------CUSTOM---------------------------------------->
</project>