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1 | 1 | const GPUComponentArray = ComponentArray{T,N,<:GPUArrays.AbstractGPUArray,Ax} where {T,N,Ax}
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| 2 | +const GPUComponentVector{T,Ax} = ComponentArray{T,1,<:GPUArrays.AbstractGPUVector,Ax} |
| 3 | +const GPUComponentMatrix{T,Ax} = ComponentArray{T,2,<:GPUArrays.AbstractGPUMatrix,Ax} |
| 4 | +const GPUComponentVecorMat{T,Ax} = Union{GPUComponentVector{T,Ax},GPUComponentMatrix{T,Ax}} |
2 | 5 |
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3 | 6 | GPUArrays.backend(x::ComponentArray) = GPUArrays.backend(getdata(x))
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4 | 7 |
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@@ -71,3 +74,200 @@ function ComponentArray(nt::NamedTuple{names,<:Tuple{Vararg{Union{GPUArrays.Abst
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71 | 74 | G = Base.typename(typeof(gpuarray)).wrapper # SciMLBase.parameterless_type(gpuarray)
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72 | 75 | return GPUArrays.adapt(G, ComponentArray(NamedTuple{names}(map(GPUArrays.adapt(Array{T}), nt))))
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73 | 76 | end
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| 77 | + |
| 78 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 79 | + A::GPUComponentVecorMat, |
| 80 | + B::GPUComponentVecorMat, a::Number, b::Number) |
| 81 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 82 | +end |
| 83 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 84 | + A::GPUComponentVecorMat, |
| 85 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 86 | + a::Number, b::Number) |
| 87 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 88 | +end |
| 89 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 90 | + A::GPUComponentVecorMat, |
| 91 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 92 | + a::Number, b::Number) |
| 93 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 94 | +end |
| 95 | + |
| 96 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 97 | + A::GPUComponentVecorMat, |
| 98 | + B::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 99 | + a::Number, b::Number) |
| 100 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 101 | +end |
| 102 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 103 | + A::GPUComponentVecorMat, |
| 104 | + B::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 105 | + }, a::Number, b::Number) |
| 106 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 107 | +end |
| 108 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 109 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 110 | + B::GPUComponentVecorMat, a::Number, b::Number) |
| 111 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 112 | +end |
| 113 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 114 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 115 | + B::GPUComponentVecorMat, a::Number, b::Number) |
| 116 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 117 | +end |
| 118 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 119 | + A::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 120 | + B::GPUComponentVecorMat, a::Number, b::Number) |
| 121 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 122 | +end |
| 123 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 124 | + A::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 125 | + }, B::GPUComponentVecorMat, |
| 126 | + a::Number, b::Number) |
| 127 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 128 | +end |
| 129 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 130 | + A::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 131 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 132 | + a::Number, b::Number) |
| 133 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 134 | +end |
| 135 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 136 | + A::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 137 | + }, |
| 138 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 139 | + a::Number, b::Number) |
| 140 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 141 | +end |
| 142 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 143 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 144 | + B::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 145 | + a::Number, b::Number) |
| 146 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 147 | +end |
| 148 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 149 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 150 | + B::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 151 | + }, a::Number, b::Number) |
| 152 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 153 | +end |
| 154 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 155 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 156 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 157 | + a::Number, b::Number) |
| 158 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 159 | +end |
| 160 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 161 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 162 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 163 | + a::Number, b::Number) |
| 164 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 165 | +end |
| 166 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 167 | + A::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 168 | + B::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 169 | + a::Number, b::Number) |
| 170 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 171 | +end |
| 172 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 173 | + A::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 174 | + }, |
| 175 | + B::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 176 | + }, a::Number, b::Number) |
| 177 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 178 | +end |
| 179 | + |
| 180 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 181 | + A::GPUComponentVecorMat, |
| 182 | + B::GPUComponentVecorMat, a::Real, b::Real) |
| 183 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 184 | +end |
| 185 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 186 | + A::GPUComponentVecorMat, |
| 187 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, a::Real, |
| 188 | + b::Real) |
| 189 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 190 | +end |
| 191 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 192 | + A::GPUComponentVecorMat, |
| 193 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 194 | + a::Real, b::Real) |
| 195 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 196 | +end |
| 197 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 198 | + A::GPUComponentVecorMat, |
| 199 | + B::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 200 | + }, a::Real, b::Real) |
| 201 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 202 | +end |
| 203 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 204 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 205 | + B::GPUComponentVecorMat, a::Real, b::Real) |
| 206 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 207 | +end |
| 208 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 209 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 210 | + B::GPUComponentVecorMat, a::Real, b::Real) |
| 211 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 212 | +end |
| 213 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 214 | + A::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 215 | + B::GPUComponentVecorMat, a::Real, b::Real) |
| 216 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 217 | +end |
| 218 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 219 | + A::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 220 | + }, B::GPUComponentVecorMat, |
| 221 | + a::Real, b::Real) |
| 222 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 223 | +end |
| 224 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 225 | + A::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 226 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, a::Real, |
| 227 | + b::Real) |
| 228 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 229 | +end |
| 230 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 231 | + A::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 232 | + }, |
| 233 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 234 | + a::Real, b::Real) |
| 235 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 236 | +end |
| 237 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 238 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 239 | + B::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 240 | + a::Real, b::Real) |
| 241 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 242 | +end |
| 243 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 244 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 245 | + B::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 246 | + }, a::Real, b::Real) |
| 247 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 248 | +end |
| 249 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 250 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 251 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, a::Real, |
| 252 | + b::Real) |
| 253 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 254 | +end |
| 255 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 256 | + A::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 257 | + B::LinearAlgebra.Adjoint{<:Any,<:GPUComponentVecorMat}, |
| 258 | + a::Real, b::Real) |
| 259 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 260 | +end |
| 261 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 262 | + A::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 263 | + B::LinearAlgebra.Transpose{<:Any,<:GPUArrays.AbstractGPUVecOrMat}, |
| 264 | + a::Real, b::Real) |
| 265 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 266 | +end |
| 267 | +function LinearAlgebra.mul!(C::GPUComponentVecorMat, |
| 268 | + A::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 269 | + }, |
| 270 | + B::LinearAlgebra.Transpose{<:Any,<:GPUComponentVecorMat |
| 271 | + }, a::Real, b::Real) |
| 272 | + return GPUArrays.generic_matmatmul!(C, A, B, a, b) |
| 273 | +end |
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