1.1 release some tweaks by Terragg: updated preview image, fluffy's mod manager support, correct display of weapons & corpses in storage
Fix for clothing rack right click menu issue
1.0 release
B19 release
Experimental 1.0 version
Implement stack merging by fluffy
Experimental A18 version (compiles & starts, basic functionality tested... may still show weird behavior)
- Changes to storage priority correctly trigger hauling jobs to & from Extended Storage buildings
- Correctly update total item count label when partial stack is used from output slot.
- Move single non-max stacks from input cell to output.
- Fix error for reinstalled non empty Extended Storage buildings.
- Disallowing & reallowing a stored item while paused will no longer eject the stored item from storage after unpause.
- Skip now officially supports storing stone chunks
- (Debug) options in God mode (Allow switching displayed filter between User & Storage settings. User settings are default, storage settings are what is actually currently stored in the building).
- Upgrade Harmony to 1.0.9.1
Upgrading to this version in an existing savegame is fully supported.
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Items are no longer stored as one giant stack on the output cell, but as multiple regular sized stacks. Allows multiple pawns picking up/queueing items from the same storage building at once. Also prevents (a mostly rare) issue on save/load where giant stacks might get truncated to regular stack sizes on load.
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Storage buildings now show a cumulative item count on the output slot (or the lowest quality for Clothing racks).
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Stored items now correctly use single/some/max stacksize icons for stored items.
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Storage buildings can be renamed.
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Changed capacity limits for storage buildings. Buildings no longer have a hard number of items they can store, but a multiplier relative to a regular stack's size. This change leads to - at worst - unchanged capacity (for normal items), a slightly better capacity for small size items, or significantly better capacity for 'odd' stack size items like Chemfuel, Hay or Pills.
Building New capacity Basket 667 % Fabric Hemper 533 % HazMat Container 250 % Clothing rack 1000 % Med. Cabinet 400 % Skip 1200 % Tray rack 1000 % Pallet 800 % -
Stored items are now ejected on storage building minification/exclusion by filter
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Items stored in clothing rack can now all be selected for force wear in right click popup menu.
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Changed internal workings so mods like StorageSearch can filter Extended Storage buildings