Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reset warehouse settings #22

Open
Daniledman opened this issue Jul 27, 2017 · 6 comments
Open

Reset warehouse settings #22

Daniledman opened this issue Jul 27, 2017 · 6 comments

Comments

@Daniledman
Copy link

Sorry, I do not know English, so I translate my text through google translator

The new mechanics of pallet work seems uncomfortable to me.

  1. You can not copy the settings of the warehouse from one pallet to another, it's terribly unusual.
  2. When the pallet is rearranged, or when the resources run out of it, the warehouse settings are reset. This is also not very convenient. So I often see medicinal herbs in the animal feeder, I always have to spend time to switch the pallet to the right resource, and if they have time to put something on it, then when it is removed, the settings are reset again. It turns out a vicious circle.
    Can you better return the player the ability to customize the pallet to the desired resource and remove the reset of the warehouse settings? Or make an alternative version of the mod with the excellent old A16 mechanics.
@Daniledman
Copy link
Author

????

@Skullywag
Copy link
Owner

Try the latest release.

@Daniledman
Copy link
Author

Without changes. After the pallets take all the resources - its settings are reset

@Skullywag
Copy link
Owner

they should be reset back to what you originally set them to. This is the intended behaviour.

Build pallet
Set to allow all raw materials
it gets some wood
it will then ONLY allow wood until its emptied
then it will allow all raw materials again as thats what you set in step 2

are you seeing different to this?

@Daniledman
Copy link
Author

Found a problem: the mode conflicts with StorageSearch. Put Rimworld SearchAgency and everything was fine)

@Skullywag
Copy link
Owner

It does not conflict with storage search if you use the up to date versions of both. The person who worked on this update all commited code to search to make sure they were compatible.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants