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updates.json
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{
"homepage": "https://minecraft.curseforge.com/projects/chiseled-me",
"1.12.2": {
"2.0.0.1": "### Fixed\n - Fixed startup crashes",
"2.0.0.0": "### Changed\n - Updated this mod to work with Minecraft 1.12.2"
},
"1.12.1": {
"2.0.0.0": "### Changed\n - Updated this mod to work with Minecraft 1.12.1"
},
"1.12": {
"2.0.0.0": "### Added\n - Size is shown in F3 debug output when its not 1\n### Changed\n - Changed the size command to be `/sizeof entity` instead of `/sizeof entity get`\n### Fixed\n - Entity position shifts on resize\n - (possibly) player model limbs missing after some resizes\n - Resize command output when resulting size is out of limits\n - `Null returned as 'hitResult', this shouldn't happen!` console spam when reach distance is lesser than 1\n - Config for fall damage was reverted this whole time and defaulted to scale damage by size when big (which is unusable lol)\n - Disabled supersmalls or bigs in config broke the advancemetns (actual Forge/Vanilla bug)\n",
"2.0.0.0-beta2": "### Fixed\n - A really stupid regression which caused this mod to crash with almost any other mod (the ones who use `@SubscribeEvent` annotation and thats like all of them)\n### Changed\n - /getsizeof and /setsizeof commands are replaced with /sizeof command, which is made more versatile and useful\n",
"2.0.0.0-beta1": "### Added\n - Any recalibrator can be made into a reset one by putting it in the crafting field\n### Changed\n - Increased the number of charges in 16 times for each recalibrator type (so the most powerful ones give you at least 16 uses now)\n - Proper implementation of recipes and advancements (to replace old achievements)\n - Yet another version scheme - now using the [Forge Versioning], since [Semantic Versioning] works poorly in scenario when you are modding other versioned product\n### Fixed\n - Any item ID or translation key containing 'essense' was fixed to 'essence' (**THIS WILL DELETE ANY ESSENCES IN YOUR SAVES ON UPDATE**)\n - Entering the nether portal on dedicated server when small now does not cause crashes\n### Removed\n - Due to the server-crash fix the bounding box of the nether portal is not altered and takes a full block as in vanilla"
},
"1.11.2": {
"1.1.5-final": "All of the below fixes were backported from 1.12 beta\n### Fixed\n - Sun clipping when size of player is around 1/8-1/16\n - Resizing process was broken - it was twice as fast, had glitches line disappearing limbs and falling through blocks (this was due to the size being negative for a tick or two)\n - Small but noticeable position shifts on resizes (might've also caused collision glitches)\n### Changed\n - /getsizeof and /setsizeof commands are replaced with /sizeof command, which is made more versatile and useful\n",
"1.1.4": "### Fixed\n - Server-side entity bounding box not being properly set on logging in with non-standard size",
"1.1.3": "### Changed\n - The whole core was rewritten to use an actual field for the size in Entity class, not a Forge capability, which is a huge optimization\n - This also means that all sizes in your worlds will be reset since they are now stored directly in entity NBT and not in a forgecap one\n - This version of the mod works with 1.11, 1.11.1 and 1.11.2 Minecraft versions\n### Fixed\n - Clipping distance not being changed with size when clouds were enabled (fixes #15)\n - Pistons, shulker and other players now move resized player properly\n - Teleports to enormous negative y values when becoming big (fixes #2)\n - Little jumpy bounce when falling on block when small (caused by #2)\n - Wall-climbing-like behavior when small (caused by #2)\n - Network code was revised and the de-syncs should be gone now (fixes #17)",
"1.1.2": "### Changed\n - Updated the mod to work with minecraft version 1.11.2"
},
"1.11.1": {
"1.1.5-final": "All of the below fixes were backported from 1.12 beta\n### Fixed\n - Sun clipping when size of player is around 1/8-1/16\n - Resizing process was broken - it was twice as fast, had glitches line disappearing limbs and falling through blocks (this was due to the size being negative for a tick or two)\n - Small but noticeable position shifts on resizes (might've also caused collision glitches)\n### Changed\n - /getsizeof and /setsizeof commands are replaced with /sizeof command, which is made more versatile and useful\n",
"1.1.4": "### Fixed\n - Server-side entity bounding box not being properly set on logging in with non-standard size",
"1.1.3": "### Changed\n - The whole core was rewritten to use an actual field for the size in Entity class, not a Forge capability, which is a huge optimization\n - This also means that all sizes in your worlds will be reset since they are now stored directly in entity NBT and not in a forgecap one\n - This version of the mod works with 1.11, 1.11.1 and 1.11.2 Minecraft versions\n### Fixed\n - Clipping distance not being changed with size when clouds were enabled (fixes #15)\n - Pistons, shulker and other players now move resized player properly\n - Teleports to enormous negative y values when becoming big (fixes #2)\n - Little jumpy bounce when falling on block when small (caused by #2)\n - Wall-climbing-like behavior when small (caused by #2)\n - Network code was revised and the de-syncs should be gone now (fixes #17)"
},
"1.11": {
"1.1.5-final": "All of the below fixes were backported from 1.12 beta\n### Fixed\n - Sun clipping when size of player is around 1/8-1/16\n - Resizing process was broken - it was twice as fast, had glitches line disappearing limbs and falling through blocks (this was due to the size being negative for a tick or two)\n - Small but noticeable position shifts on resizes (might've also caused collision glitches)\n### Changed\n - /getsizeof and /setsizeof commands are replaced with /sizeof command, which is made more versatile and useful\n",
"1.1.4": "### Fixed\n - Server-side entity bounding box not being properly set on logging in with non-standard size",
"1.1.3": "### Changed\n - The whole core was rewritten to use an actual field for the size in Entity class, not a Forge capability, which is a huge optimization\n - This also means that all sizes in your worlds will be reset since they are now stored directly in entity NBT and not in a forgecap one\n - This version of the mod works with 1.11, 1.11.1 and 1.11.2 Minecraft versions\n### Fixed\n - Clipping distance not being changed with size when clouds were enabled (fixes #15)\n - Pistons, shulker and other players now move resized player properly\n - Teleports to enormous negative y values when becoming big (fixes #2)\n - Little jumpy bounce when falling on block when small (caused by #2)\n - Wall-climbing-like behavior when small (caused by #2)\n - Network code was revised and the de-syncs should be gone now (fixes #17)",
"1.1.1": "### Changed\n - Updated the mod to work with minecraft version 1.11"
},
"1.10.2": {
"1.1.0": "### Added\n - Recalibrator placed in a dispenser makes it capable of changing the size of\n entities it's facing.\n - Throwables (at least vanilla ones), like arrows, snowballs, potions or ender\n pearls are now affected by thrower size (potion area of effect is not yet \n affected nor are the particles)\n - Recalibrator reach for entities now defaults to 64 blocks and can be \n configured (or disabled if set to 0)\n - Support for the Forge version checker (you will see in-game if a new version\n of the mod was released)\n - `getRenderSize` API call with partialTick (for modders)\n - Improved ASM errors when something goes wrong with bytecode manipulation\n - Russian translation\n - German translation (by Vexatos)\n - Simplified Chinese translation (by 3TUSK)\n### Fixed\n - Fixed (possible) server crashes\n - Fixed size being reset after traveling to another dimension\n - Fixed skeleton bbox not being scaled\n - Fixed hand bobbing movement\n - Distance required to move to hear a step sound is scaled\n - Items dropped by entities not by death are now scaled too (e.g. wool from a\n sheared sheep)\n - Reach distance not being scaled when small (this was intended in the first\n place thus is not configurable)\n - Distance between feet and the ground that affects the shadow alpha not being\n multiplied\n - Fall damage multiplier can now depend on size and be configured\n - The speed of the size change process, now it is consistently\n `2*|log2(prev) - log2(new)|` ticks (each scale up/down by a factor 2 adds up\n to time linearly)\n - Changed incorrect portal bbox config entry name\n### Changed\n - This project now adheres to [Semantic Versioning] starting with\n version 1.1.0\n - Mod package is changed from `necauqua.mods.cm` to `dev.necauqua.mods.cm` to\n comply with the [maven naming conventions] since I own the domain\n `necauqua.dev`. This is a huge API change (and a commit touching all source\n files sadly) but the project follows [semver][Semantic Versioning] only starting\n from this version and the actual API is minimal so it's fine.",
"1.0": "Added:\n - The mod was released"
},
"promos": {
"1.12.2-latest": "2.0.0.1",
"1.12.2-recommended": "2.0.0.1",
"1.12.2-latest": "2.0.0.0",
"1.12.2-recommended": "2.0.0.0",
"1.12.1-latest": "2.0.0.0",
"1.12.1-recommended": "2.0.0.0",
"1.12-latest": "2.0.0.0",
"1.12-recommended": "2.0.0.0",
"1.11.2-latest": "1.1.5-final",
"1.11.2-recommended": "1.1.5-final",
"1.11.1-latest": "1.1.5-final",
"1.11.1-recommended": "1.1.5-final",
"1.11-latest": "1.1.5-final",
"1.11-recommended": "1.1.5-final",
"1.10.2-latest": "1.1.0",
"1.10.2-recommended": "1.1.0"
}
}