|
| 1 | +menus |
| 2 | +====== |
| 3 | + |
| 4 | +This page contains tutorials about the :mod:`menus` package. |
| 5 | + |
| 6 | + |
| 7 | +Creating PagedMenu |
| 8 | +-------------------------- |
| 9 | + |
| 10 | +This is a simple example to create a :class:`menus.PagedMenu`, which shows 20 options. |
| 11 | +After selecting an option the menu will be shuffled and shown again. |
| 12 | + |
| 13 | +You can use paged menus if you have many menu entries and want Source.Python |
| 14 | +to take care about the pagination. If you need more control about the menu |
| 15 | +take a look at :class:`menus.SimpleMenu`. |
| 16 | + |
| 17 | +.. code-block:: python |
| 18 | +
|
| 19 | + import random |
| 20 | +
|
| 21 | + from commands.say import SayCommand |
| 22 | +
|
| 23 | + from menus import PagedMenu |
| 24 | + from menus import PagedOption |
| 25 | +
|
| 26 | + from players.entity import Player |
| 27 | +
|
| 28 | +
|
| 29 | + # Register menu command |
| 30 | + @SayCommand(['menu', '/menu', '!menu']) |
| 31 | + def say_command(command, index, teamonly): |
| 32 | + # Send the menu to the player who issued the say command. |
| 33 | + menu.send(index) |
| 34 | + return False |
| 35 | +
|
| 36 | + def my_select_callback(menu, index, option): |
| 37 | + """Called whenever a selection was made.""" |
| 38 | + |
| 39 | + # Shuffle the menu : D |
| 40 | + random.shuffle(menu) |
| 41 | +
|
| 42 | + # Make it sticky. If you return a menu, it will be shown immediately. |
| 43 | + return menu |
| 44 | +
|
| 45 | + menu = PagedMenu( |
| 46 | + title='Welcome menu', |
| 47 | + description='Choose an option:', |
| 48 | + select_callback=my_select_callback |
| 49 | + ) |
| 50 | +
|
| 51 | + # Add options from 1 to 20 |
| 52 | + for i in range(1, 20): |
| 53 | + menu.append(PagedOption(f'Option {i}', i)) |
| 54 | +
|
| 55 | + # Instead of passing the select, build and close callbacks to the constructor |
| 56 | + # of PagedMenu, you can also use a decorator to register the callbacks. |
| 57 | + @menu.register_close_callback |
| 58 | + def _on_close_menu(menu, index): |
| 59 | + """Called when the player closes the menu.""" |
| 60 | + |
| 61 | + # Send the menu again |
| 62 | + menu.send(index) |
| 63 | +
|
| 64 | +
|
| 65 | +Creating SimpleMenu |
| 66 | +-------------------------- |
| 67 | + |
| 68 | +This is an example to create :class:`menus.SimpleMenu` which asks a player to accept the server rules. |
| 69 | +If he declines, he will be kicked from the server. |
| 70 | + |
| 71 | +.. code-block:: python |
| 72 | +
|
| 73 | + import time |
| 74 | +
|
| 75 | + from commands.say import SayCommand |
| 76 | +
|
| 77 | + from menus import SimpleMenu |
| 78 | + from menus import SimpleOption |
| 79 | +
|
| 80 | + from messages import SayText2 |
| 81 | +
|
| 82 | + from players.entity import Player |
| 83 | +
|
| 84 | + # Register menu command |
| 85 | + @SayCommand(['menus', '/menus', '!menus']) |
| 86 | + def say_menus_command(command, index, teamonly): |
| 87 | + # Send the menu |
| 88 | + menu.send(index) |
| 89 | + return False |
| 90 | +
|
| 91 | + def my_menu_select_callback(menu, index, option): |
| 92 | + """Called whenever a selection was made.""" |
| 93 | +
|
| 94 | + if option.value == 'yes': |
| 95 | + SayText2('Thank you for accepting the rules!').send(index) |
| 96 | +
|
| 97 | + # Player has selected no option |
| 98 | + else: |
| 99 | + # Kick player for selecting no option |
| 100 | + Player(index).kick('You have to accept the rules!') |
| 101 | + |
| 102 | + menu = SimpleMenu() |
| 103 | +
|
| 104 | + # Tell the current time |
| 105 | + menu.append(f"Current Time: {time.strftime('%H:%M:%S')}") |
| 106 | +
|
| 107 | + # Add empty line |
| 108 | + menu.append(' ') |
| 109 | + menu.append('Do you accept the rules?') |
| 110 | + menu.append(' ') |
| 111 | +
|
| 112 | + # Add menu options |
| 113 | + menu.append(SimpleOption(1, 'Yes', 'yes')) |
| 114 | + menu.append(SimpleOption(2, 'No', 'no')) |
| 115 | +
|
| 116 | + # Another way to define a select callback. |
| 117 | + menu.select_callback = my_menu_select_callback |
| 118 | +
|
| 119 | +
|
| 120 | +Creating ListMenu |
| 121 | +-------------------------- |
| 122 | + |
| 123 | +This example shows how to create a :class:`menus.ListMenu`. |
| 124 | +The goal of a list menu is to show a lot of data, but the menu entries are not selectable. |
| 125 | + |
| 126 | +.. code-block:: python |
| 127 | +
|
| 128 | + from commands.say import SayCommand |
| 129 | +
|
| 130 | + from menus import ListMenu |
| 131 | +
|
| 132 | + # Register menu command |
| 133 | + @SayCommand(['menus', '/menus', '!menus']) |
| 134 | + def say_menus_command(command, index, teamonly): |
| 135 | + # Send the menu |
| 136 | + menu.send(index) |
| 137 | + return False |
| 138 | +
|
| 139 | + menu = ListMenu() |
| 140 | + |
| 141 | + # Add menu text |
| 142 | + menu.append('This is an example text') |
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