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Releases: Source2ZE/CS2Fixes

v1.9.1

16 Oct 01:01
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  • Fixes for the 2024-10-15 CS2 update (#312)
  • Added cs2f_prevent_using_players cvar, which prevents players from taking +USE inputs (#305)
  • Fixed base classes not showing up in !zclass (#308)
  • Allowed zombies to pick up weapon_c4, for mappers to use (#309)
  • Added cs2f_fix_block_dmg cvar, to fix broken block damage after the Armory update (#311)

v1.9

08 Oct 00:18
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  • Fixes for the 2024-10-02 CS2 update (#302)
  • Fixed default value returns in the user preferences system (#285)
  • Fixed extend votes not obeying cs2f_votemanager_enable cvar (#289)
  • Fixed chat commands not executing when triggered from binds (#270)
  • Added noblock for grenade projectiles via the cs2f_noblock_grenades cvar (#291)
  • Refactored the player targeting system, for full details see #231
  • Added immunity to admins, behaviour configurable with cs2f_admin_immunity cvar (#231)
  • Added the !getpos command (#231)
  • Added the !info command (#231)
  • Added the !showteam command (#231)
  • Added the !spec command (#295)
  • Added the !noshake command via the cs2f_noshake_enable cvar (#241)
  • Added a global shake strength clamp configurable with cs2f_maximum_shake_amplitude cvar (#241)
  • Fixed authentication breaking in some edge cases
  • Updated our patching system to support patch offsets (#301)
  • Removed the ZR player class auto-converter, by this point all servers should have had their KV configs auto-converted to JSON

v1.8.10

23 Aug 03:32
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  • Fixed a rare crash in ClientPrint
  • Several changes to stabilize gamedata for future CS2 updates, also fixes Windows after recent CS2 updates

v1.8.9

15 Aug 01:33
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  • Fixed some lingering issues from the 2024-08-08 CS2 update on Windows
  • Fixes for the 2024-08-14 CS2 update

v1.8.8

09 Aug 19:24
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  • Fixes for the 2024-08-08 CS2 update

v1.8.7

26 Jul 03:19
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  • Added SetMessage custom input to env_hudhint (documentation) (#257)
  • Overhauled !zclass to work with a single parameter, class selection via index also now supported
  • Fixed crashes when SourceTV is enabled
  • Updated CCSGameRules_GoToIntermission signature for 2024-07-22 CS2 update
  • Switched to a potentially safer method for disabling subtick movement

v1.8.6

28 Jun 12:14
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  • Fixed signatures for 28-06-2024 CS2 update (#256)

v1.8.5

13 Jun 22:13
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  • Fixed breakages due to the 11/06/2024 CS2 update, including a new method to handle protobuf messages.
  • [ZR] Fixed zr_infect_shake not doing anything (infect shake was always on)
  • [ZR] Used a different method to apply speed in player classes.

v1.8.4

06 Jun 01:29
3e8887e
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  • Fixes for the 2024-06-04 CS2 update
  • Added a panorama vote handler (#243)
  • Added an automatic extend system based on panorama votes (#243)
  • Fixed "phantom clients", a rare issue where player slots were occupied by nobody
  • Fixed map-spawned weapon dropping on death incorrectly detecting some damage as a death
  • [ZR] Fixed zombies not having kevlar stripped on infection
  • Added the following "cvars":
// Extend vote settings
cs2f_extend_mode 				3		// How extend votes are handled. [0=off, 1=only admins can start, 2=players can start with !ve, 3=auto start at given timeleft]
cs2f_extend_vote_delay 			120.0	// If cs2f_extend_mode is 2, Time after map start until extend votes can be triggered
cs2f_extend_vote_start_time 	1.0		// If cs2f_extend_mode is 3, start an extend vote at this timeleft (minutes)
cs2f_extend_vote_duration 		30.0	// Time to leave the extend vote active for (seconds)
cs2f_extend_begin_ratio 		0.4		// If cs2f_extend_mode is 2, Ratio needed to begin an extend vote

// RTV settings
cs2f_rtv_vote_delay 			120.0	// Time after map start until RTV votes can be cast

v1.8.3

25 May 19:31
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  • Fixes for the 2024-05-23 CS2 update
  • Added idle player kicking system (#229)
  • Fixed "mega-pushes" that could happen when client FPS or server tickrate dropped
  • Fixed "under-pushes" by force disabling subtick movement when push fix is enabled
  • Added AddScore custom input to player pawns (documentation)
  • Fixed silenced !stopsound
  • !stopsound now defaults to disabled
  • Added an option to force drop map-spawned weapons on death, prevents the game from killing them instead
  • [ZR] Fixed zombie infection bypassing damage filter (#230)
  • [ZR] Fixed map-spawned weapons being dropped at spawn on mother ZM infection instead of original player location
  • Added the following "cvars":
cs2f_drop_map_weapons			0		// Whether to force drop map-spawned weapons on death

// Idle Kick Settings
cs2f_idle_kick_time				5.0		// Amount of minutes before kicking idle players. 0 to disable afk kicking.
cs2f_idle_kick_min_players		0		// Minimum amount of connected clients to kick idle players.
cs2f_idle_kick_admins			1		// Whether to kick idle players with ADMFLAG_GENERIC