Releases: Source2ZE/CS2Fixes
Releases · Source2ZE/CS2Fixes
v1.9.1
Changelog
- Fixes for the 2024-10-15 CS2 update (#312)
- Added
cs2f_prevent_using_players
cvar, which prevents players from taking +USE inputs (#305) - Fixed base classes not showing up in !zclass (#308)
- Allowed zombies to pick up weapon_c4, for mappers to use (#309)
- Added
cs2f_fix_block_dmg
cvar, to fix broken block damage after the Armory update (#311)
v1.9
Changelog
- Fixes for the 2024-10-02 CS2 update (#302)
- Fixed default value returns in the user preferences system (#285)
- Fixed extend votes not obeying
cs2f_votemanager_enable
cvar (#289) - Fixed chat commands not executing when triggered from binds (#270)
- Added noblock for grenade projectiles via the
cs2f_noblock_grenades
cvar (#291) - Refactored the player targeting system, for full details see #231
- Added immunity to admins, behaviour configurable with
cs2f_admin_immunity
cvar (#231) - Added the !getpos command (#231)
- Added the !info command (#231)
- Added the !showteam command (#231)
- Added the !spec command (#295)
- Added the !noshake command via the
cs2f_noshake_enable
cvar (#241) - Added a global shake strength clamp configurable with
cs2f_maximum_shake_amplitude
cvar (#241) - Fixed authentication breaking in some edge cases
- Updated our patching system to support patch offsets (#301)
- Removed the ZR player class auto-converter, by this point all servers should have had their KV configs auto-converted to JSON
v1.8.10
Changelog
- Fixed a rare crash in ClientPrint
- Several changes to stabilize gamedata for future CS2 updates, also fixes Windows after recent CS2 updates
v1.8.9
Changelog
- Fixed some lingering issues from the 2024-08-08 CS2 update on Windows
- Fixes for the 2024-08-14 CS2 update
v1.8.8
Changelog
- Fixes for the 2024-08-08 CS2 update
v1.8.7
Changelog
- Added
SetMessage
custom input toenv_hudhint
(documentation) (#257) - Overhauled !zclass to work with a single parameter, class selection via index also now supported
- Fixed crashes when SourceTV is enabled
- Updated
CCSGameRules_GoToIntermission
signature for 2024-07-22 CS2 update - Switched to a potentially safer method for disabling subtick movement
v1.8.6
v1.8.5
Changelog
- Fixed breakages due to the 11/06/2024 CS2 update, including a new method to handle protobuf messages.
- [ZR] Fixed
zr_infect_shake
not doing anything (infect shake was always on) - [ZR] Used a different method to apply speed in player classes.
v1.8.4
Changelog
- Fixes for the 2024-06-04 CS2 update
- Added a panorama vote handler (#243)
- Added an automatic extend system based on panorama votes (#243)
- Fixed "phantom clients", a rare issue where player slots were occupied by nobody
- Fixed map-spawned weapon dropping on death incorrectly detecting some damage as a death
- [ZR] Fixed zombies not having kevlar stripped on infection
- Added the following "cvars":
// Extend vote settings
cs2f_extend_mode 3 // How extend votes are handled. [0=off, 1=only admins can start, 2=players can start with !ve, 3=auto start at given timeleft]
cs2f_extend_vote_delay 120.0 // If cs2f_extend_mode is 2, Time after map start until extend votes can be triggered
cs2f_extend_vote_start_time 1.0 // If cs2f_extend_mode is 3, start an extend vote at this timeleft (minutes)
cs2f_extend_vote_duration 30.0 // Time to leave the extend vote active for (seconds)
cs2f_extend_begin_ratio 0.4 // If cs2f_extend_mode is 2, Ratio needed to begin an extend vote
// RTV settings
cs2f_rtv_vote_delay 120.0 // Time after map start until RTV votes can be cast
v1.8.3
Changelog
- Fixes for the 2024-05-23 CS2 update
- Added idle player kicking system (#229)
- Fixed "mega-pushes" that could happen when client FPS or server tickrate dropped
- Fixed "under-pushes" by force disabling subtick movement when push fix is enabled
- Added
AddScore
custom input to player pawns (documentation) - Fixed silenced !stopsound
- !stopsound now defaults to disabled
- Added an option to force drop map-spawned weapons on death, prevents the game from killing them instead
- [ZR] Fixed zombie infection bypassing damage filter (#230)
- [ZR] Fixed map-spawned weapons being dropped at spawn on mother ZM infection instead of original player location
- Added the following "cvars":
cs2f_drop_map_weapons 0 // Whether to force drop map-spawned weapons on death
// Idle Kick Settings
cs2f_idle_kick_time 5.0 // Amount of minutes before kicking idle players. 0 to disable afk kicking.
cs2f_idle_kick_min_players 0 // Minimum amount of connected clients to kick idle players.
cs2f_idle_kick_admins 1 // Whether to kick idle players with ADMFLAG_GENERIC