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Increase Trait Limit From 10 To 14 (Simple-Station#1446)
# Description When Simple-Station#720 (PR to raise trait limit from 5 to 10) was merged, we only had **53** traits. Now, we have a total of **109** traits. I was conservative with the trait limit back then because we didn't have as much traits, but now that we have so many we should raise the default trait limit from **10** to **14**. I believe 14 should be as high as it gets from now on. For reference, the quirk limit in /tg/ station is just a maximum of 6 positive quirks. So a typical build that reaches the 14 trait limit would be something like 6 positive traits, 6 negative traits to afford all of those positive traits, 1 language trait and 1 accent trait. # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Skubman - tweak: The maximum trait limit has increased from 10 traits to 14 traits.
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Content.Shared/CCVar/CCVars.cs

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@@ -422,7 +422,7 @@ public static readonly CVarDef<bool>
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/// How many traits a character can have at most.
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/// </summary>
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public static readonly CVarDef<int> GameTraitsMax =
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CVarDef.Create("game.traits_max", 10, CVar.REPLICATED);
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CVarDef.Create("game.traits_max", 14, CVar.REPLICATED);
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/// <summary>
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/// How many points a character should start with.

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