11#include < Windows.h>
22#include < iostream>
33#include < format>
4- #include " cheat/UnrealEngine/Engine.h"
5- #include " cheat/Hook.h"
6- #include " menu/Menu.h"
7-
8- Hook* hook = new Hook();
9- Menu* menu = new Menu();
10-
11- void PostRender (UGameViewportClient* UGameViewportClient, Canvas* canvas)
12- {
13- do {
14- if (Settings.MISC .Unload ) {
15- Settings.MISC .Unload = false ;
16- return hook->UnHook ();
17- }
18-
19- ZeroGUI::SetupCanvas (canvas);
20- menu->Tick ();
21-
22- UWorld* World = *(UWorld**)(WRLD);
23- if (!World) break ;
24-
25- UGameInstance* OwningGameInstance = World->OwningGameInstance ;
26- if (!OwningGameInstance) break ;
27-
28- TArray<UPlayer*> LocalPlayers = OwningGameInstance->LocalPlayers ;
29-
30- UPlayer* LocalPlayer = LocalPlayers[0 ];
31- if (!LocalPlayer) break ;
32-
33- APlayerController* PlayerController = LocalPlayer->PlayerController ;
34- if (!PlayerController) break ;
35-
36- hook->features ->handle (PlayerController);
37- } while (false );
38-
39- return hook->OriginalPostRender (UGameViewportClient, canvas);
40- }
41-
42- void ProcessEvent (UObject* Class, UObject* Function, void * params) {
43- return hook->OriginalProcessEvent (Class, Function, params);
44- };
4+ #include " ue/Engine.h"
5+ #include " hook/Hook.h"
6+ #include " gui/ZeroGUI.h"
7+ #include " hook/functions/PostRender.h"
458
469__declspec (dllexport) LRESULT CALLBACK SplitgateCallBack(int code, WPARAM wparam, LPARAM lparam) {
4710 MSG* msg = (MSG*)lparam;
4811 if (msg->message != HCBT_CREATEWND) return CallNextHookEx (0 , code, wparam, lparam);
4912
50- if (!hook-> Init ()) return CallNextHookEx (hook-> g_hook , code, wparam, HCBT_CREATEWND);
13+ if (!Hook:: Init ()) return CallNextHookEx (Hook:: g_hook, code, wparam, HCBT_CREATEWND);
5114
52- hook->OriginalPostRender = reinterpret_cast <decltype (hook->OriginalPostRender )>(hook->SetHook (hook->PostRenderVTable , hook->PostRenderIndex , &PostRender));
53- // hook->OriginalProcessEvent = reinterpret_cast<decltype(hook->OriginalProcessEvent)>(hook->SetHook(hook->ProcessEventVTable, hook->ProcessEventIndex, &ProcessEvent));
15+ Hook::OriginalPostRender = reinterpret_cast <decltype (Hook::OriginalPostRender)>(Hook::SetHook (Hook::PostRenderVTable, Hook::PostRenderIndex, &PostRender));
5416
5517 Logger::Log (" SUCCESS" , " Injected" );
5618 Logger::Log (" INFO" , std::format (" Base Address: [0x{:x}]" , (uintptr_t )GetModuleHandleW (0 )).c_str ());
5719 Logger::Log (" SUCCESS" , std::format (" Press {} to hide/show the menu" , ZeroGUI::VirtualKeyCodeToString (Settings.MENU .ShowHotkey )));
5820
59- hook-> features ->rpc ->Init (Settings.MISC .DiscordAppID );
60- hook-> features ->rpc ->UpdatePresence ();
21+ Hook:: features->rpc ->Init (Settings.MISC .DiscordAppID );
22+ Hook:: features->rpc ->UpdatePresence ();
6123
62- return CallNextHookEx (hook-> g_hook , code, wparam, lparam);
24+ return CallNextHookEx (Hook:: g_hook, code, wparam, lparam);
6325}
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