diff --git a/source/plugin/lifecycle.rst b/source/plugin/lifecycle.rst
index 9e58d287752..d293e9c1bc7 100644
--- a/source/plugin/lifecycle.rst
+++ b/source/plugin/lifecycle.rst
@@ -34,6 +34,29 @@ plugins can listen to such that they can act accordingly. All lifecycle events a
with ending something. Your plugins should therefore not rely on these events to finalize and store any
important state.
+Registration Lifecycle Events
+=============================
+
+At various points in the lifecycle of the game, Sponge will fire registration events to prompt plugins to perform
+specific tasks. These registration requests may come at any time, even during normal game play if, for example, a
+datapack reload is required. It is important that plugins that perform actions prompted by such lifecycle events
+listen to these events.
+
+Some of the important registration events for most plugins are:
+
+- :javadoc:`ProvideServiceEvent.GameScoped` and :javadoc:`ProvideServiceEvent.EngineScoped` for plugins that provide
+ services (see :doc:`services`).
+- :javadoc:`RegisterCommandEvent` for registering commands as they are now engine scoped and are tied to datapacks,
+ not listening to this event may result in commands not being re-registered when requested
+ (see :doc:`commands/index`).
+- :javadoc:`RegisterDataEvent` for providing :javadoc:`DataRegistration`\s, allowing for persistent storage of
+ custom data (see :doc:`data/index`).
+- :javadoc:`RegisterRegistryValueEvent.GameScoped`, :javadoc:`RegisterRegistryValueEvent.EngineScoped` and
+ :javadoc:`RegisterRegistryValueEvent.WorldScoped` for providing additional entries to registries.
+
+There are other registration events that plugins may be interested in, see the ``org.spongepowered.api.event.lifecycle``
+package `in the javadocs `__.
+
Game Lifecycle Events
=====================
@@ -79,31 +102,8 @@ The following events run during the engine lifecycle:
- :javadoc:`StoppingEngineEvent` will fire when the engine has been told to shutdown and is about to shut down
everything it is responsible for. May not fire if the game terminates abnormally.
-Registration Events
-===================
-
-At various points in the lifecycle of the game, Sponge will fire registration events to prompt plugins to perform
-specific tasks. These registration requests may come at any time, even during normal game play if, for example, a
-datapack reload is required. It is important that plugins that perform actions prompted by such lifecycle events
-listen to these events.
-
-Some of the important registration events for most plugins are:
-
-- :javadoc:`ProvideServiceEvent.GameScoped` and :javadoc:`ProvideServiceEvent.EngineScoped` for plugins that provide
- services (see :doc:`services`).
-- :javadoc:`RegisterCommandEvent` for registering commands as they are now engine scoped and are tied to datapacks,
- not listening to this event may result in commands not being re-registered when requested
- (see :doc:`commands/index`).
-- :javadoc:`RegisterDataEvent` for providing :javadoc:`DataRegistration`\s, allowing for persistent storage of
- custom data (see :doc:`data/index`).
-- :javadoc:`RegisterRegistryValueEvent.GameScoped`, :javadoc:`RegisterRegistryValueEvent.EngineScoped` and
- :javadoc:`RegisterRegistryValueEvent.WorldScoped` for providing additional entries to registries.
-
-There are other registration events that plugins may be interested in, see the ``org.spongepowered.api.event.lifecycle``
-package `in the javadocs `__.
-
Refresh Events
==============
The :javadoc:`RefreshGameEvent` may be fired in response to a user requesting that all configuration be refreshed.
-Plugins should listen to this event and reload their configuration in response.
\ No newline at end of file
+Plugins should listen to this event and reload their configuration in response.