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TSN Expansion Read Me.txt

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About:
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The Terran Stellar Navy Expansion
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Version 2.009, February 2019
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For Artemis Version 2.7.1
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-----------------Credits ------------------
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3D Design and Creation Maurice (JMR) (everything except specified others)
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3D Design and Creation Gabriel Wade (NPC Ships: Patrol Ship, Corvette and Player ships: Heavy Cruiser, Minelayer, and Nemesis)
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3D Design and Creation Xavier Wise (NPC Ships: Rumarians)
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Balance and Tweaking Fish Evans & Xavier Wise
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Ship Internals Jemel & Xavier Wise
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Assistance from Gebbens, Matsiyan and the TSN RP Community
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Executive Producer Xavier Wise
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-------------------------------------------
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Installation
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To install drag and drop all files into the Artemis directory
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There are several files overwritten including UI files, the vesselData.xml and artemis.ini.
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In addition, new files are created. These include new ship types, other new objects and other Mod files.
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Enabling and Disabling the Mod
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There are two options:
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Enable/Disable the whole Mod
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To Disable the mod, run the "zDisable Expansion.bat" file. This will replace all modified files in the Artemis folder with the original game files.
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To Enable the mod, run the "zEnable Expansion.bat" file. This will replace all relavant files in the Artemis folder with modified files from the Expansion.
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--- If you would like to view what files are being replace, simply open the "zEnable Expansion.bat" or "zDisable Expansion.bat" files using Notepad.---
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Enable/Disable the UI elements ONLY
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To Disable just the UI elements (target reticle, science/captain's reticle and shield UI), run the "zUI Disable.bat" file. This will replace the relevant files in the Artemis folder with the original game files.
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To Enable just the UI elements, run the "zUI Enable.bat" file. This will replace the relevant files in the Artemis folder with the relevant modified files from the Expansion.
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--- If you would like to view what files are being replace, simply open the "zUI Enable.bat" or "zUI Disable.bat" files using Notepad.---
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==================================================
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Modifications
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------------------------------------------------
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File Additions/Changes (excluding those relating to new vessels)
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Changed: clientShipIcon.png reset to original
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Changed: overheat-warning.wav - changed to something more audible for VOIP situations.
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Changed: Logo512.png set to TSN logo and version number
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Added: marker.dxs generic mesh and marker.png (updated 16/2/19 to improve visibility)
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Changed: icon-blackhole.png, icon-nebula.png, scienceReticle.png, tacShldA1.png, tacShldA2.png, tacShldA3.png, targetReticle2.png
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------------------------------------------------
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VesselData Changes:
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Changed: hullRace 'Terran' to 'USFP'
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Added hullRace 9 - 18: USFP, N'Tani, Hjorden, Unakalhai, Caltron, Euphini Pirates, Kralien, Arvonian, Torgoth, Rumarian
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Added Player ships 17 - 23: Nemesis Interceptor, Chimera Light Carrier, Ares Class Light Cruiser, Valkyrie Class Light Cruiser, Apollo Class Light Cruiser, Allegiance Class Battlecruiser, Discovery Class Science vessel
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Added Single-seat ships 200 - 201: Superiority Fighter, Heavy bomber
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Added Static and bases 1050 - : Denabite refinery, Factory, TSN Weapons Platform, USFP Shipyard, Sensor & Comms relays, N'Tani base, Pirate asteroid base, Hegemony defense platform
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Added new broad types: daemon (for USN heavy ships), static (for neutrals that do not move), industrial (for factory and refinary facilities), network (for relays and buoys), transport (for ship carrying personnel ie not cargo)
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Changed: standard player vessel Light Cruiser to Artemis Class and updated descriptions
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Changed: Shields and beam damage reduced by a factor of 4.
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Changed: shipEfficiency improved to 0.6
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Changed: warpefficiency improved to 0.3
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Changed: Fighter shields reduced to 0 across all fighters.
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Changed: "Type 4" for biomech to "Stage 4" for consistency.
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Added USN Daemon Class vessels 1750 - 1755: Retarius, Sagittarius, Thraex, Samnite and Velite
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Added Rumarian race 7500 - 7501: Stalker and Hunter
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Added Ulikai race 7600 - 7612: Modified Kralien ships
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Added Ulikai race bases 1400-1450
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Added playable Hjorden Cruiser with adapted TSN technology (we were trapped behind enemy lines and had to improvise)
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------------------------------------------------
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Artemis.ini Changes:
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playerShieldRechargeRate set to 0.1
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enemyShieldRechargeRate set to 0.05
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energyUseCoeff set to 0.6
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energyCoeffBeams set to 10
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energyCoeffTubes set to 10
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energyCoeffWarp set to 1
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energyCoeffFrontShlds set to 8
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energyCoeffRearShlds set to 8
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playerBeamDelay set to 0.6
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torpEnergyValue set to 50
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torpEnergyCostValue set to 75
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friendlyBeamDamageCap set to 7
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lowStartStationTorpNuk set to 2
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highStartStationTorpNuk set to 6
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lowStartStationTorpEmp set to 6
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highStartStationTorpEmp set to 20
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lowStartStationTorpShk set to 6
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highStartStationTorpShk set to 10
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======================================================
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======================================================
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End of File.
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======================================================

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