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Physics(Kisak Physics) #8
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there is an open-source vphysics that was used in gmod for some time at https://github.com/DrChat/Gmod-vphysics |
Neat, thanks I'll check this out |
@r3muxd |
tupoy-ya
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Nov 27, 2023
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This is an issue dedicated to the rebuilt open-source physics_client.so in
branchFolders: (physics-test
/vphysics
and/ivp
)Due to potential instability compared to the real valve physics_client.so, this is an optional build step.
Use
-DUSE_KISAK_PHYSICS=1
in your cmake build line to enableKisak physics uses a custom name
kisakvphysics_client.so
as to not overwrite the original file if you choose to use it.Issues
ragdolls are fubar'd. I think this is because of axis mismatch?fixed: was due to improper gravity axis and compiler optimization settings. The exact files causing them to spasm on -O2 need to be looked at closer.msg spam from some hacksinvalid origin from vphysics!
spam and lag the game considerably (ex: train/militia). Previously these maps would just crash on load, but commit 62eb192 has enabled them to at least load.ivp_physics
will just break when compiling with -O2 or any optimizations, this should be investigated more.Notes
Grenades seem ok, but should do more testing.Grenades are custom no matter which physics libThe text was updated successfully, but these errors were encountered: