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<pclass="rvps2"><spanclass="rvts6">Alternate A and B is for a specific case where both the A and B autofire buttons are pressed simultaneously. With alternate A and B, the fire pattern will be A,B,A,B rather than A+B, off, A+B, off.</span></p>
<pclass="rvps2"><spanclass="rvts6">Note: All autofire patterns read the Lag Counter (see </span><spanclass="rvts73">display</span><spanclass="rvts6">) and skip over any frames where input is not polled. This means that in a laggy area, the autofire pattern will not be affected.</span><spanclass="rvts6"></span></p>
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<pclass="rvps2"><spanclass="rvts6">Note: All autofire patterns read the Lag Counter (see </span><spanclass="rvts75">display</span><spanclass="rvts6">) and skip over any frames where input is not polled. This means that in a laggy area, the autofire pattern will not be affected.</span><spanclass="rvts6"></span></p>
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<pclass="rvps4" style="clear: both;"><spanclass="rvts18">Created with the Personal Edition of HelpNDoc: </span><aclass="rvts19" href="https://www.helpndoc.com/create-epub-ebooks">Full-featured EBook editor</a></p>
<pclass="rvps2"><spanclass="rvts6">The RAM patches are all applied a short time before the emulated vertical blanking period. This detail shouldn't concern most people, though. However, this does mean that cheating with games that use bank-switched RAM may be problematic. Fortunately, such games are not very common (in relation to the total number of NES and Famicom games).</span></p>
<pclass="rvps2"><spanclass="rvts6">The cheat search comes with its own set of tools for finding addresses in memory to use for making cheats (or for monitoring the addresses in the </span><aclass="rvts66" href="MemoryWatch.html">memory watch window</a><spanclass="rvts6">)</span></p>
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<pclass="rvps2"><spanclass="rvts6">The cheat search comes with its own set of tools for finding addresses in memory to use for making cheats (or for monitoring the addresses in the </span><aclass="rvts68" href="MemoryWatch.html">memory watch window</a><spanclass="rvts6">)</span></p>
<pclass="rvps2"><spanclass="rvts6">The default .cht file folder can be changed with the </span><aclass="rvts66" href="Directories.html">Directory Override menu</a><spanclass="rvts6">.</span></p>
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<pclass="rvps2"><spanclass="rvts6">The default .cht file folder can be changed with the </span><aclass="rvts68" href="Directories.html">Directory Override menu</a><spanclass="rvts6">.</span></p>
<pclass="rvps2"><spanclass="rvts6">The cheat search interface consists of several components: a list of addresses and associated data for a search, several command buttons, and the search parameters.</span></p>
<pclass="rvps2"><spanclass="rvts6">All addresses listed in the cheat search windows are in unsigned 16-bit hexadecimal format and all values in these windows are in an unsigned 8-bit decimal format(the range for values is 0 through 255).</span></p>
<pclass="rvps2"><spanclass="rvts6">The Active cheats window on the left contains the list of cheats for the currently loaded game. Existing cheats can be selected, edited, and updated using the "Update" button.</span></p>
<pclass="rvps2"><spanclass="rvts6">The possibilities window is in the format of Address:Original Value:Current Value</span></p>
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<pclass="rvps2"><spanclass="rvts6">The address is the location in the 6502's address space, the original value is the value that was stored at this address when the search was reset, and the current value is the value that is currently stored at that address. Selecting an item in this list will automatically cause the "Address" field in the cheat information box on the right side of the window to be updated with the selected address.</span></p>
<pclass="rvps2"><spanclass="rvts6">The "Reset" button resets the search process; all valid addresses are displayed in the possibilities window and the data values at those addresses noted in both the left and right columns. The number of possibilities is displayed at the top. Resetting will set it to 2048 or 10240 depending on if the game uses "On cartridge ram" ($6000-$7FFF). (See </span><aclass="rvts66" href="NESRAMMappingFindingValues.html">NES RAM</a><spanclass="rvts6">)</span></p>
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<pclass="rvps2"><spanclass="rvts6">The "Reset" button resets the search process; all valid addresses are displayed in the possibilities window and the data values at those addresses noted in both the left and right columns. The number of possibilities is displayed at the top. Resetting will set it to 2048 or 10240 depending on if the game uses "On cartridge ram" ($6000-$7FFF). (See </span><aclass="rvts68" href="NESRAMMappingFindingValues.html">NES RAM</a><spanclass="rvts6">)</span></p>
<pclass="rvps2"><spanclass="rvts6">Any value in the possibilities list can be sent to memory watch by double clicking it. </span></p>
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<pclass="rvps2"><spanclass="rvts6">Highlighting it and hitting the "Add" button under the Active cheats window will automatically activate it as a cheat with the value set to its current value.</span></p>
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<pclass="rvps2"><spanclass="rvts6">When you activate a cheat, the item in </span><aclass="rvts67" href="RAMSearch.html">RAM Search</a><spanclass="rvts6"> and </span><aclass="rvts67" href="RAMWatch.html">RAM Watch</a><spanclass="rvts6"> which corresponding to that address will be marked with a significant color.</span></p>
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<pclass="rvps2"><spanclass="rvts6">When you activate a cheat, the item in </span><aclass="rvts69" href="RAMSearch.html">RAM Search</a><spanclass="rvts6"> and </span><aclass="rvts69" href="RAMWatch.html">RAM Watch</a><spanclass="rvts6"> which corresponding to that address will be marked with a significant color.</span></p>
<pclass="rvps2"><spanclass="rvts6">Let's say I am playing Mega man 3 and I want to find Mega man's energy level in the game's ram. I will start by opening the ROM and selecting a level. At this point, I know Mega man's energy address is active. So I will pause the game and open the cheat search and hit the reset button. The game uses SRAM so the possibilities window will say 10240 "possibilities". </span></p>
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<pclass="rvps2"><spanclass="rvts6">Next I will frame advance (or briefly unpause) the game. At this point I know Mega man's energy level is still the same as it was. So I click the "equal" button. Next I want to take damage. I know for sure now that the energy level has decreased so after the "ouch" animation, I click the "Less than button". This will cut the possibilities down significantly. Next I will advance some more and click the "Equal" button since I know the value is still the previous value. I will repeat this cycle until I am down to 1 or just a few values. From there I can double click the values to send them to memory watch to monitor them more closely to weed them out. (Note: Mega man's energy is located in $00A2).</span></p>
<pclass="rvps2"><spanclass="rvts47">Poke cheat value</span><spanclass="rvts6"> - has a different affect that normal freezing, this makes a one time write of that value as opposed to freezing it temporarily to that value and having it restored later. It has the same affect as typing in values in the </span><aclass="rvts66" href="HexEditor.html">Hex Editor</a><spanclass="rvts6">.</span></p>
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<pclass="rvps2"><spanclass="rvts49">Poke cheat value</span><spanclass="rvts6"> - has a different affect that normal freezing, this makes a one time write of that value as opposed to freezing it temporarily to that value and having it restored later. It has the same affect as typing in values in the </span><aclass="rvts68" href="HexEditor.html">Hex Editor</a><spanclass="rvts6">.</span></p>
<pclass="rvps2"><spanclass="rvts47">Goto In Hex Editor</span><spanclass="rvts6"> - Opens the </span><aclass="rvts66" href="HexEditor.html">Hex editor</a><spanclass="rvts6"> dialog to the position of the selected RAM value.</span></p>
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<pclass="rvps2"><spanclass="rvts49">Goto In Hex Editor</span><spanclass="rvts6"> - Opens the </span><aclass="rvts68" href="HexEditor.html">Hex editor</a><spanclass="rvts6"> dialog to the position of the selected RAM value.</span></p>
<pclass="rvps2"><spanclass="rvts6">Right-clicking in the search result list, you can add the address to memory watch, add cheat or goto in </span><aclass="rvts66" href="HexEditor.html">Hex Editor</a><spanclass="rvts6">.</span><spanclass="rvts6"></span></p>
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<pclass="rvps2"><spanclass="rvts6">Right-clicking in the search result list, you can add the address to memory watch, add cheat or goto in </span><aclass="rvts68" href="HexEditor.html">Hex Editor</a><spanclass="rvts6">.</span><spanclass="rvts6"></span></p>
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<pclass="rvps4" style="clear: both;"><spanclass="rvts18">Created with the Personal Edition of HelpNDoc: </span><aclass="rvts19" href="https://www.helpndoc.com">Full-featured Documentation generator</a></p>
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