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Copy pathcheats_GTA-CW_ULUS10490.ini.db
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cheats_GTA-CW_ULUS10490.ini.db
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_G GTA: CW [USA]
//
// no known "is game loaded" ptr
_C0 Max HP & Armor
_L 0x00F82B06 0x000000FF // hp; 1 byte
_L 0x00F82B07 0x000000FF // armour; 1 byte
//
_C0 Tons of money
// Signed int
// I pick 0x7FFFF300 => 2147480320
_L 0x20F83778 0x7FFFF300 // visible
_L 0x20F83774 0x7FFFF300 // real
//
_C0 Max wanted lvl 6
_L 0x00F82BA0 0x00000006 // 1 byte int
//
_C0 Max wanted lvl 0 [Disable police]
_L 0x00F82BA0 0x00000000 // 1 byte int
//
_C0 Complete police suppression
_L 0x00F82B94 0x00000000 // stars, 1 byte int
_L 0x10F82B98 0x00000000 // heat, 2 byte int
//
// Camera and direction stuff are in HACK branching
//
// Todo kill with aim
//
_C0 Helicopter in nearest garage
_L 0xD03C8222 0x003007FF // check, garage ptr head (LE)
_L 0x603C8220 0x0000005F // 4 bytes
_L 0x00020001 0x00000958 // vehicle ID (2392)
_L 0x603C8220 0x00000000 // 4 bytes
_L 0x00020001 0x00000964 // vehicle colour (2404)
//
_C1 Vehicle - Max HP
_L 0xD16A6B66 0x003007FF // check, vehicle ptr head (LE)
_L 0x616A6B64 0x000000FF // 1 byte.
_L 0x00000001 0x000003E1 // vehicle hp (993)
_C1 Vehicle - Inf Burnout
_L 0xD16A6B66 0x003007FF // check, vehicle ptr head (LE)
_L 0x616A6B64 0x000000F0 // 1 byte. FF - 0F (for safety) = F0
_L 0x00000001 0x00000611 // vehicle burning tyres timer (1553)
_C0 Vehicle - Kill alarm
_L 0xD16A6B66 0x003007FF // check, vehicle ptr head (LE)
_L 0x616A6B64 0x00000000 // 1 byte
_L 0x00000001 0x000003BD // vehicle alarm (957)
_C1 Vehicle - Kill radio
_L 0xD16A6B66 0x003007FF // check, vehicle ptr head (LE)
_L 0x616A6B64 0x0000000B // 1 byte; 0B for no radio
_L 0x00000001 0x000003E3 // vehicle radio (995)
_C0 Vehicle - Kill traffic [Beta, use w/ max HP, disable if exiting vehicle!]
_L 0xD16A6B66 0x003007FF // check, vehicle ptr head (LE)
_L 0x616A6B64 0x0000007F // 1 byte; 7f for glitchy ID
_L 0x00000001 0x000003E2 // vehicle ID (994)
//
_C0 Cheats - Remove history
_L 0x2041F978 0x00000000 // cheats used flag (0/1). 4 bytes
_L 0x20554C9C 0x00000000 // cheats used counter. 4 bytes
//
_C0 Cheats - Explosive pistol rounds [Enable]
_L 0x00F829ED 0x00000001 // 1 byte
//
_C0 Cheats - Explosive pistol rounds [Disable]
_L 0x00F829ED 0x00000000 // 1 byte
//
_C0 Ammo - Inf Feed (frenzy!)
// all 1 byte long
// feed at +0
// melee is skipped as it causes minor glitches
_L 0xD0D8E42A 0x003007FF // check, Type ptr head (LE). If type present, weapons present.
_L 0x60F829B4 0x00000000 // fist
_L 0x00000001 0x00000000
_L 0x60F829BC 0x00000000 // pistol
_L 0x00000001 0x00000000
_L 0x60F829C0 0x00000000 // shotgun
_L 0x00000001 0x00000000
_L 0x60F829C4 0x00000000 // smg
_L 0x00000001 0x00000000
_L 0x60F829C8 0x00000000 // carbine
_L 0x00000001 0x00000000
_L 0x60F829CC 0x00000000 // heavy
_L 0x00000001 0x00000000
_L 0x60F829D0 0x00000000 // secret
_L 0x00000001 0x00000000
_L 0x60F829D4 0x00000000 // throwable
_L 0x00000001 0x00000000
//
_C0 Ammo - Inf Ammo
// all 2 byte long (confirmed), at +16
// I pick 0x7F80 -> 32640
// fist and melee are skipped as cause major crashes
_L 0xD0D8E42A 0x003007FF // check, Type ptr head (LE). If type present, weapons present.
_L 0x60F829BC 0x00007F80 // pistol
_L 0x00010001 0x00000010
_L 0x60F829C0 0x00007F80 // shotgun
_L 0x00010001 0x00000010
_L 0x60F829C4 0x00007F80 // smg
_L 0x00010001 0x00000010
_L 0x60F829C8 0x00007F80 // carbine
_L 0x00010001 0x00000010
_L 0x60F829CC 0x00007F80 // heavy
_L 0x00010001 0x00000010
_L 0x60F829D0 0x00007F80 // secret
_L 0x00010001 0x00000010
_L 0x60F829D4 0x00007F80 // throwable
_L 0x00010001 0x00000010
//
_C0 Ammo - No reload
// all 1 byte long (confirmed), at +18 DEC = 12 HEX
// I pick 0x7F -> 127
// fist and melee are skipped as cause major crashes
_L 0xD0D8E42A 0x003007FF // check, Type ptr head (LE). If type present, weapons present.
_L 0x60F829BC 0x0000007F // pistol
_L 0x00000001 0x00000012
_L 0x60F829C0 0x0000007F // shotgun
_L 0x00000001 0x00000012
_L 0x60F829C4 0x0000007F // smg
_L 0x00000001 0x00000012
_L 0x60F829C8 0x0000007F // carbine
_L 0x00000001 0x00000012
_L 0x60F829CC 0x0000007F // heavy
_L 0x00000001 0x00000012
_L 0x60F829D0 0x0000007F // secret
_L 0x00000001 0x00000012
_L 0x60F829D4 0x0000007F // throwable
_L 0x00000001 0x00000012
// cardzzz
_C0 Card lottery - Victory
_L 0x00D8D134 0x00000001
_C0 Card lottery - No delay
_L 0x00D8D130 0x00000001 // 0 + 1 (for safety) = 1
//
_C0 Misc - Always run
_L 0x00F82AFE 0x00000003 // run spd. 1 byte, val < 3 -> crash
//
_C1 Ammo-nation Van - Low HP
_L 0xD16A476E 0x003007FF // check, Ammo-nation Van ptr head (LE)
_L 0x616A476C 0x00000060 // 1 byte. hex(60) - confirmed good val
_L 0x00000001 0x000003E1 // vehicle hp (993)
_C0 Ammo-nation Van - Max HP
_L 0xD16A476E 0x003007FF // check, Ammo-nation Van ptr head (LE)
_L 0x616A476C 0x000000FF // 1 byte.
_L 0x00000001 0x000003E1 // vehicle hp (993)
_C1 Ammo-nation Van - Freeze
_L 0xD16A476E 0x003007FF // check, Ammo-nation Van ptr head (LE)
_L 0x616A476C 0x00000000 // 1 byte.
_L 0x00000001 0x000004FA // vehicle spd (1274)
_L 0x616A476C 0x00000000 // 1 byte.
_L 0x00000001 0x0000054A // vehicle RPM (1354)
_C1 Ammo-nation Van - Inf Burnout
_L 0xD16A476E 0x003007FF // check, Ammo-nation Van ptr head (LE)
_L 0x616A476C 0x000000F0 // 1 byte. FF - 0F (for safety) = F0
_L 0x00000001 0x00000611 // vehicle burning tyres timer (1553)
//
_C1 Drug Van - Low HP
_L 0xD16A48B2 0x003007FF // check, drug van ptr head (LE)
_L 0x616A48B0 0x00000060 // 1 byte. hex(60) - confirmed good val
_L 0x00000001 0x000003E1 // vehicle hp (993)
_C0 Drug Van - Max HP
_L 0xD16A48B2 0x003007FF // check, drug van ptr head (LE)
_L 0x616A48B0 0x000000FF // 1 byte.
_L 0x00000001 0x000003E1 // vehicle hp (993)
_C1 Drug Van - Freeze
_L 0xD16A48B2 0x003007FF // check, drug van ptr head (LE)
_L 0x616A48B0 0x00000000 // 2 byte.
_L 0x00000001 0x000004FA // vehicle spd (1274)
_L 0x616A48B0 0x00000000 // 1 byte.
_L 0x00000001 0x0000054A // vehicle RPM (1354)
_C1 Drug Van - Inf Burnout
_L 0xD16A48B2 0x003007FF // check, drug van ptr head (LE)
_L 0x616A48B0 0x000000F0 // 1 byte. FF - 0F (for safety) = F0
_L 0x00000001 0x00000611 // vehicle burning tyres timer (1553)
//
// # pointers in standard format
//
// Camera 1: 000008B542E0 + 0
// Camera 2: 0000097836E8 + 0
// Target: 00000978376C + 0 -> 000008BF2048 + 582/993
// Vehicle: 000009EA6B64 + 0
// Ammo-nation truck: 000009EA476C + 0
// Drug van: 000009EA48B0 + 0
// Garage: 000008BC8220 + 2208
// Auto-merchant: 000008D56950 + 0 -> X + 0
//
// Weapon - Type: 00000958E428
// Weapon - Fist: 0000097829B4
// Weapon - Melee: 0000097829B8
// Weapon - Pistol: 0000097829BC
// Weapon - Shotgun: 0000097829C0
// Weapon - SMG: 0000097829C4
// Weapon - Carbine: 0000097829C8
// Weapon - Heavy: 0000097829CC
// Weapon - Secret: 0000097829D0
// Weapon - Grenade: 0000097829D4
//