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main.py
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import pygame as pg
from time import sleep
from random import randint
choice=int(input("Do you want to play 2 player or player vs computer : (0 for computer and 1 for 2 player)\n>>"))
while choice not in [0,1]:
print("\nINVALID INPUT!!!\n")
choice=int(input("Do you want to play 2 player or player vs computer : (0 for computer and 1 for 2 player)\n>>"))
""" if choice:
name_1=input("Enter Player 1 Name \n>>")
name_2=input("Enter Player 2 Name \n>>")
else:
name_1=input("Enter Player 1 Name \n>>")
name_2="Computer" """
ladder={4:25,21:39,29:74,43:76,63:80,71:89}
snake={30:7,47:15,56:19,73:51,82:42,92:75,98:55}
pg.init()
fps=60
is_both_players_on_same_square=0
clockk=pg.time.Clock()
window=pg.display.set_mode((1000,720))
pg.display.set_caption("Snakes and Ladders")
running = True
is_started=False
class loading_screen:
r=g=b=255
title="SNL"
temp=temp1=1
def load(self):
global is_started
is_started=True
animator.lbl(font_70,self.title,255,255,255,(425,100))
if animator.lbl_i==len(self.title):
if self.temp:
self.temp=0
pg.display.flip()
sleep(1)
self.r,self.g,self.b=animator.fade_in(font_36,"By TBA5854",self.r,self.g,self.b,(500,150))
if animator.faded:
if self.temp1:
self.temp1=0
pg.display.flip()
sleep(0.25)
animator.blinking(font_36,"PRESS ENTER",255,255,255,(350,450))
loader=loading_screen()
def conf():
no=pg.draw.rect(window,(255, 141, 141),(200,450,250,75))
yes=pg.draw.rect(window,(137, 255, 159),(500,450,250,75))
running1=True
while running1:
for event in pg.event.get():
if event.type==pg.QUIT:
running=False
if event.type==pg.MOUSEBUTTONDOWN:
if event.button==1:
mouse_pos=pg.mouse.get_pos()
if no.collidepoint(mouse_pos):
running1=False
return False
if yes.collidepoint(mouse_pos):
return True
pg.draw.rect(window,(181, 82, 82),(0,0,1000,720))
no=pg.draw.rect(window,(255, 141, 141),(200,450,250,75))
yes=pg.draw.rect(window,(137, 255, 159),(500,450,250,75))
window.blit(pg.font.Font(None, 70).render("CONFIRM ?", True, (255, 243, 213)), (350,150))
window.blit(pg.font.Font(None,50).render("YES", True, (55,139,99)), (593,473))
window.blit(pg.font.Font(None,50).render("NO ", True, (255,0,61)), (300,472))
pg.display.flip()
class animations:
i=0
m=0
t=3
lbl_i=0
lbl_t=0
faded=False
faded_start=False
faded_t=0
blinking_i=0
blinking_t=1
blinking_q=0
def blinking(self,font_engine,text,r,g,b,coords):
if self.blinking_i>40:self.blinking_i,self.blinking_t=40,-1
if self.blinking_i<0:self.blinking_i,self.blinking_t=0,1
self.blinking_i+=self.blinking_t
if self.blinking_t>0:window.blit(font_engine.render(text,True,[r,g,b]),coords)
def breathing(self,font_engine,text,r,g,b,coords):
if max(r,g,b)>=252:
self.t=-1*4
if min(r,g,b)<=4:
self.t=+1*4
r+=self.t
g+=self.t
b+=self.t
window.blit(font_engine.render(text,True,[r,g,b]),coords)
return r,g,b
def fade_in(self,font_engine,text,r,g,b,coords):
if self.faded_start and self.faded_t>0:
self.faded=True
window.blit(font_engine.render(text,True,[r,g,b]),coords)
return r,g,b
if self.m<max(r,g,b):self.m=max(r,g,b)
if max(r,g,b)>=252:
self.faded_t=-1*4
if min(r,g,b)<=4:
self.faded_t=+1*4
r+=self.faded_t
g+=self.faded_t
b+=self.faded_t
if self.faded_start or self.faded_t>0:
window.blit(font_engine.render(text,True,[r,g,b]),coords)
if self.m==max(r,g,b):
self.faded_start=True
return r,g,b
def lbl(self,font_engine,text,r,g,b,coords):
if self.lbl_t==90:
if self.lbl_i != len(text):
self.lbl_i+=1
self.lbl_t=0
else:self.lbl_t+=1
window.blit(font_engine.render(text[:self.lbl_i],True,[r,g,b]),coords)
font_70 = pg.font.Font(None, 70)
font_36 = pg.font.Font("resources/test.ttf", 36)
animator=animations()
player_turn_color=[192, 192, 192]
class img_loader:
color=[97,97,97]
def load(self):
window.fill(self.color)
background_image=pg.image.load("resources/snl_board.jpeg")
image=pg.transform.smoothscale(background_image,[360,360])
window.blit(image, (180, 100))
title = self.font_40.render("SNAKE AND LADDERS", True, (237, 224, 200))
window.blit(title,(230,50))
whose_turn=self.font_40.render("TURN : "+turn_player, True, player_turn_color)
window.blit(whose_turn,(290,520))
font_40 = pg.font.Font(None,40)
font_36 = pg.font.Font(None, 36)
font_70 = pg.font.Font(None, 70)
def roll_button(self):
self.button_rect=pg.draw.rect(window ,button_color, (button_x, button_y, button_width, button_height))
pg.draw.rect(window,pg_img_loader.color,(730,140,18,18))
pg.draw.circle(window,button_color,(730+18,140+18),18)#1
pg.draw.rect(window,pg_img_loader.color,(830-18,140,18,18))
pg.draw.circle(window,button_color,(830-18,140+18),18)#2
pg.draw.rect(window,pg_img_loader.color,(730,240-18,18,18))
pg.draw.circle(window,button_color,(730+18,240-18),18)#3
pg.draw.rect(window,pg_img_loader.color,(830-18,240-18,18,18))
pg.draw.circle(window,button_color,(830-18,240-18),18)#4
animator.blinking(pg_img_loader.font_36,"ROLL",0,0,0,(750,178))
class player:
pos_x=188
pos_y=428
square_no=1
path=""
name=""
def img_load(self):
self.pre_image=pg.image.load(self.path)
self.image=pg.transform.smoothscale(self.pre_image,[20,30])
window.blit(self.image,[self.pos_x,self.pos_y])
def move(self,square,player_2,img,if_not_ladder=60/36):
self.target_square_no=square
if ((self.target_square_no-1)//10)%2==0:
self.target_posn=[188+36*((self.target_square_no-1)%10),428-36*((self.target_square_no-1)//10)]
else:
self.target_posn=[512-36*((self.target_square_no-1)%10),428-36*((self.target_square_no-1)//10)]
self.current_x=self.pos_x
self.current_y=self.pos_y
self.change_of_x=(self.target_posn[0]-self.pos_x)/60*if_not_ladder
self.change_of_y=(self.target_posn[1]-self.pos_y)/60*if_not_ladder
while self.target_posn!=[self.pos_x,self.pos_y]:
if self.pos_x!=self.target_posn[0]:
self.current_x+=(self.change_of_x)
self.pos_x=round(self.current_x)
img.load()
player_2.img_load()
window.blit(self.image,[self.pos_x,self.pos_y])
pg.display.flip()
if self.pos_y!=self.target_posn[1]:
self.current_y+=(self.change_of_y)
self.pos_y=round(self.current_y)
img.load()
player_2.img_load()
window.blit(self.image,[self.pos_x,self.pos_y])
pg.display.flip()
self.square_no=self.target_square_no
def move_multiple(self,steps,player_2,img):
for i in range(steps):
if self.square_no==100:
break
self.move(self.square_no+1,player_2,img)
if ladder.get(self.square_no,0) or snake.get(self.square_no,0):
if ladder.get(self.square_no,0):
self.target_square_no=ladder.get(self.square_no,0)-1
self.move(self.target_square_no+1,player_2,pg_img_loader,1)
else:
self.target_square_no=snake.get(self.square_no,0)
self.move(self.target_square_no,player_2,pg_img_loader,1)
def win():
pg.draw.rect(window ,(205,205,205), (0, 120, 1000,400))
if p1.square_no>=100:
win_text = p1.name+" Wins !!!"
else:
win_text = p2.name+" Wins !!!"
text_surface2 = img_loader.font_70.render(win_text, True, (randint(0,255), randint(0,255), randint(0,255)))
window.blit(text_surface2,(270,290))
quit_box=pg.draw.rect(window,(255, 141, 141),(550,565,250,75))
window.blit(pg.font.Font(None, 36).render("QUIT", True, (255,0,61)), (647,593))
play_again=pg.draw.rect(window,(137, 255, 159),(125,565,250,75))
window.blit(pg.font.Font(None, 36).render("RESET BOARD", True, (6, 85, 53)), (161,593))
pg.display.flip()
class dice:
dice_1=pg.transform.smoothscale(pg.image.load("resources/dice_01.png"),[100,100])
dice_2=pg.transform.smoothscale(pg.image.load("resources/dice_02.png"),[100,100])
dice_3=pg.transform.smoothscale(pg.image.load("resources/dice_03.png"),[100,100])
dice_4=pg.transform.smoothscale(pg.image.load("resources/dice_04.png"),[100,100])
dice_5=pg.transform.smoothscale(pg.image.load("resources/dice_05.png"),[100,100])
dice_6=pg.transform.smoothscale(pg.image.load("resources/dice_06.png"),[100,100])
dice_tuple=(dice_1,dice_2,dice_3,dice_4,dice_5,dice_6)
is_rolling=False
rolled=False
i,f=0.005,1/1.2
def roller(self):
self.is_rolling=True
self.i,self.f=0.005,1/1.2
def rolling(self,src):
self.i,self.f=0.005,1/1.2
while True:
src.load()
p1.img_load()
p2.img_load()
self.x=725
self.y=355
window.blit(self.dice_tuple[randint(0,5)],(self.x,self.y))
roll_text=pg_img_loader.font_36.render(" DICE", True, (50,50,50))
window.blit(roll_text,(730,325))
pg.display.flip()
sleep(self.i)
if self.i<=0.005:
self.f*=1.2
if self.i>=0.8 :
self.f*=1/1.2
if self.i>=0.8 and self.f==1/1.2:
break
self.i*=self.f
src.load()
p1.img_load()
p2.img_load()
del self.i,self.f
return self.roll(src)
def roll(self,src):
self.roll_no=randint(0,5)
for self.i in range (3):
self.x=725
self.y=355
window.blit(self.dice_tuple[self.roll_no],(self.x,self.y))
roll_text=pg_img_loader.font_36.render(" DICE", True, (237, 224, 200))
window.blit(roll_text,(730,325))
pg.display.flip()
sleep(1)
src.load()
p1.img_load()
p2.img_load()
roll_text=pg_img_loader.font_36.render(" DICE", True, (237, 224, 200))
window.blit(roll_text,(730,325))
pg.display.flip()
sleep(1)
del self.i
return self.roll_no+1
class interchange_2_player:
turn=1
def swapper(self,p1,p2):
global turn_player
if self.turn:
p1.move_multiple(dicee.rolling(pg_img_loader),p2,pg_img_loader)
self.turn-=1
turn_player=p2.name
else:
p2.move_multiple(dicee.rolling(pg_img_loader),p1,pg_img_loader)
self.turn+=1
turn_player=p1.name
color_check()
class interchange_computer:
turn=1
def swapper(self,p1,p2):
global turn_player
p1.move_multiple(dicee.rolling(pg_img_loader),p2,pg_img_loader)
turn_player=p2.name
color_check()
if(p1.square_no>=100):
return
sleep(2)
p2.move_multiple(dicee.rolling(pg_img_loader),p1,pg_img_loader)
turn_player=p1.name
color_check()
if(p2.square_no>=100):
return
def color_check ():
global player_turn_color
if p1.square_no>p2.square_no:
pg_img_loader.color=[36,81,161]
player_turn_color=[102, 153, 204]
elif p1.square_no<p2.square_no:
pg_img_loader.color=[161, 36, 62]
player_turn_color= [255, 229, 204]
elif p1.square_no==p2.square_no:
pg_img_loader.color=[51,51,51]
player_turn_color=[192, 192, 192]
if p1.square_no>=100 or p2.square_no>=100:
pg_img_loader.color=[36, 113, 72]
pg_img_loader.load()
p1.img_load()
p2.img_load()
pg.display.flip()
if choice:
player_change=interchange_2_player()
else:
player_change=interchange_computer()
p1=player()
p1.path="resources/player_1.png"
p2=player()
p2.path="resources/player_2.png"
dicee=dice()
button_x=730
button_y=140
button_height=100
button_width=100
button_color=(255,255,55)
is_clicked=False
pg_img_loader=img_loader()
is_both_players_on_same_square=1
p1.pos_y-=2
p2.pos_y+=2
running_load=running_name=True
font_70 = pg.font.Font(None, 70)
font_36 = pg.font.Font("resources/test.ttf", 36)
r=g=b=255
title="SNL"
temp=temp1=1
if not is_started:
user_name_1=""
user_name_2=""
while running_name:
if not running_name:
break
for event in pg.event.get():
if event.type==pg.QUIT:
running=running_name=False
choice=0
if event.type==pg.KEYDOWN:
if event.key==pg.K_RETURN:
running_name=False
break
if event.key==pg.K_BACKSPACE:
if user_name_1!=[]:
user_name_1=user_name_1[:-1]
continue
user_name_1+=event.unicode
window.fill((0,0,0))
window.blit(font_36.render("ENTER PLAYER 1 NAME", True, (255,255,255)),(285,120))
window.blit(font_36.render(user_name_1, True, (255,255,255)),(450,320))
pg.display.flip()
clockk.tick(fps)
p1.name=user_name_1
if choice:
running_name_2=True
while running_name_2:
if not running_name_2:
break
for event in pg.event.get():
if event.type==pg.QUIT:
running=running_name_2=False
if event.type==pg.KEYDOWN:
if event.key==pg.K_RETURN:
running_name_2=False
break
if event.key==pg.K_BACKSPACE:
if user_name_2!=[]:
user_name_2=user_name_2[:-1]
continue
user_name_2+=event.unicode
window.fill((0,0,0))
window.blit(font_36.render("ENTER PLAYER 2 NAME", True, (255,255,255)),(285,120))
window.blit(font_36.render(user_name_2, True, (255,255,255)),(450,320))
pg.display.flip()
clockk.tick(fps)
p2.name=user_name_2
while running:
if not running_load:break
for event in pg.event.get():
if event.type==pg.QUIT:
running=False
if event.type==pg.KEYDOWN and event.key==pg.K_RETURN:
running_load=False
break
window.fill((0,0,0))
animator.lbl(font_70,title,255,255,255,(425,100))
if animator.lbl_i==len(title):
if temp:
temp=0
pg.display.flip()
sleep(1)
r,g,b=animator.fade_in(font_36,"By TBA5854",r,g,b,(500,150))
if animator.faded:
if temp1:
temp1=0
pg.display.flip()
sleep(0.25)
animator.blinking(font_36,"PRESS ENTER",255,255,255,(350,450))
pg.display.flip()
clockk.tick(fps)
turn_player=p1.name
quit_box=pg.draw.rect(window,(255, 141, 141),(550,565,550,375))
play_again=pg.draw.rect(window,(137, 255, 159),(125,565,250,75))
while running:
for event in pg.event.get():
if event.type==pg.QUIT:
running=False
if event.type==pg.MOUSEBUTTONDOWN:
if event.button==1:
mouse_pos=pg.mouse.get_pos()
if quit_box.collidepoint(mouse_pos):
if conf():
pg.display.flip()
running=False
else:
pg_img_loader.load()
if play_again.collidepoint(mouse_pos):
if conf():
p1.square_no=p2.square_no=1
p1.pos_x=188
p1.pos_y=428
p2.pos_x=188
p2.pos_y=428
turn_player=p1.name
color_check()
player_change.turn=1
p1.img_load()
p2.img_load()
pg_img_loader.load()
pg.display.flip()
else:
pg_img_loader.load()
if p1.square_no>=100 or p2.square_no>=100:break
if (event.type==pg.KEYDOWN and event.key==pg.K_SPACE) or (event.type == pg.MOUSEBUTTONDOWN and event.button == 1 and pg_img_loader.button_rect.collidepoint(event.pos) and not is_clicked):
is_clicked = True
if is_both_players_on_same_square:
p2.pos_y-=2
p1.pos_y+=2
is_both_players_on_same_square=0
dicee.roller()
player_change.swapper(p1,p2)
if p1.square_no==p2.square_no:
is_both_players_on_same_square=1
p1.pos_y-=2
p2.pos_y+=2
if event.type == pg.MOUSEBUTTONUP and event.button == 1:
is_clicked = False
if(p1.square_no>=100):
win()
sleep(1)
continue
if(p2.square_no>=100):
win()
sleep(1)
continue
pg_img_loader.load()
pg_img_loader.roll_button()
p1.img_load()
p2.img_load()
quit_box=pg.draw.rect(window,(255, 141, 141),(550,565,250,75))
window.blit(pg.font.Font(None, 36).render("QUIT", True, (255,0,61)), (647,593))
play_again=pg.draw.rect(window,(137, 255, 159),(125,565,250,75))
window.blit(pg.font.Font(None, 36).render("RESET BOARD", True, (6, 85, 53)), (161,593))
pg.display.flip()
pg.quit()
print("\t\tThanks for playing\n\n\t\tA Program by TBA5854")