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Super World support for SMM2 #10

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Star-X555 opened this issue Oct 10, 2020 · 5 comments
Open

Super World support for SMM2 #10

Star-X555 opened this issue Oct 10, 2020 · 5 comments
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feature New feature or request
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@Star-X555
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Would be nice considering that it'd make it much easier to share an entire level package as one big group.

@Tarnadas
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So you basically just want the ability to download multiple levels at once?
Grouping levels into a package would need to be done manually. Instead I would rather add the same feature here as within the old save file editor for SMM1. You would then have a button that basically fills your save file with levels depending on filters and sorting. Since most course worlds have a common prefix, you could just filter for that prefix then.

@Tarnadas Tarnadas added the feature New feature or request label Oct 10, 2020
@Tarnadas Tarnadas added this to the 1.0 milestone Oct 10, 2020
@Star-X555
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FYI Super Worlds were introduced in the last SMM2 update. They basically are a simple world map editor that uses SMW and SMB3 world map assets to allow for up to 8 worlds with 5 levels each, and when playing in this mode it keeps track of your lives, meaning 1ups are actually useful now.

AFAIK there are 6 super world slots in SMM2, so being able to bulk download the required levels along with the specific Super World that goes along with them would be a great addition.

@Tarnadas
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Sorry I should have been more clear.
I know what Super Worlds are. The problem is, that they aren’t stored on client side, so there is no way to extract them from a save file.
AFAIK you can only play them online, which is currently not possible with emulators.

I could add a feature to group levels, but with a bulk download button this feels redundant and also it requires manual work.

@zosky
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zosky commented Jan 17, 2023

hiya. (necro alert)

with v3.0.2 worlds are playable offline. likely something to do w/ the myworld.dat ? i'm not sure how to look at it (or if it contains any personal info). as-is, i've imported a ton of levels w/ the app ... then in a world, adding a "level tile" bring up the course select screen ... now they are "linked"

if these 6 "games" (in my world file?) can have upto 8 worlds each ( with upto 5 levels per ) ... one "world share" could need to include 40 courses. if you have time & interest in taking this project to the next level, i suspect some things have changed since you last had a look a few years back ?

if it helps, motivation is likely the best i can offer or maybe testing if you have some ideas ?

PS. just found this & lovin it !! thank you !!

@Tarnadas
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Hey, thx for the info!
I suspect I won't have that much time investigating the reverse engineering, but we have this great documentation:
https://github.com/0Liam/smm2-documentation
Eventually if you create an issue there someone might pick it up and document it.

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