Skip to content

Have enemies "shift" up walls #132

Answered by Renhoex
JimmyThrush asked this question in Q&A
Discussion options

You must be logged in to vote

You're probably going to want to do something simpler, take a look at the flicky and scattered ring objects for reference.
I'd have a raycast that points down from the top of the enemies body, and have it shift the enemy to the collision point plus the offset from the center if it detects a collision

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@JimmyThrush
Comment options

Answer selected by JimmyThrush
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants