How do I do Sonic 3&K Act and Zone transitions? #167
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I'm trying to do the same |
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For the basic concept, I'd do this...
Obviously when you switch levels you'll need to set up barriers and the like to prevent the player from returning to sections of the previous level, but most of the time that's as simple as setting a new camera boundary. Honestly I think it's pretty straight forward in principle... though I can't promise it won't be without frustration. |
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What Im trying to do is something like the two videos shown. Do I just have an Act Container and instance Act 2 after Act 1? Also how can I have it so the Level (including tilemap, objects etc) are placed directly after the last tile of the Act 1?
Angel.Island.Act.1.to.2.mp4
AIZ.to.Hydrocity.mp4
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