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It should be most of the same procedure as just making a regular menu that can change the scene, as all levels in Worlds Next are all scenes. |
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I need help I am making a mobile port of my game but I need help checking if its a level that's being selected it switches the input action for the touch control to gm_pause or if its sound test that's being selected it switches to gm_action to allow the music to play func check(): |
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There is literally a level select built into the engine already. A rudimentary one, but a level select never the less. The changes you are wanting to make to it fit into the category of basic interface design and I'll remind you that this forum is not for absolute beginner level Godot questions. |
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How did you make a working level select its because I am trying to make one
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